mirror of https://github.com/zeldaret/tp.git
81 lines
1.8 KiB
C++
81 lines
1.8 KiB
C++
#ifndef D_A_OBJ_AMISHUTTER_H
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#define D_A_OBJ_AMISHUTTER_H
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#include "d/d_bg_s_movebg_actor.h"
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#include "d/d_event_lib.h"
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#include "f_op/f_op_actor_mng.h"
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/**
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* @ingroup actors-objects
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* @class daAmiShutter_c
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* @brief Drain Gate
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*
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* @details
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*
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*/
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class daAmiShutter_c : public dBgS_MoveBgActor, public request_of_phase_process_class, public dEvLib_callback_c {
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public:
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typedef void (daAmiShutter_c::*modeProc)();
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enum Mode {
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MODE_WAIT = 0,
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MODE_WAIT_EVENT = 1,
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MODE_CLOSE = 2,
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MODE_CLOSE_EVENT = 3,
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MODE_CLOSE_END = 4,
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MODE_OPEN = 5
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};
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daAmiShutter_c(): dEvLib_callback_c(this) {}
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~daAmiShutter_c() {}
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void setBaseMtx();
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int CreateHeap();
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cPhs__Step create();
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int Execute(Mtx**);
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void moveShutter();
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BOOL playerAreaCheck();
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void init_modeWait();
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void modeWait();
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void init_modeWaitEvent();
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void modeWaitEvent();
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bool eventStart();
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void init_modeClose();
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void modeClose();
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void init_modeCloseEvent();
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void modeCloseEvent();
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void init_modeCloseEnd();
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void modeCloseEnd();
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void init_modeOpen();
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void modeOpen();
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int Draw();
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int Delete();
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u8 getType() { return fopAcM_GetParamBit(this, 16, 4); }
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u8 getSwBit() { return fopAcM_GetParamBit(this, 8, 8); }
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int getEvent() { return fopAcM_GetParamBit(this, 0, 8); }
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bool isShutterOpen() { return mOpen; }
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private:
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/* 0x5b8 */ request_of_phase_process_class mPhaseReq;
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/* 0x5c0 */ J3DModel* mpModel;
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/* 0x5c4 */ u8 mMode;
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/* 0x5c5 */ u8 mType;
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/* 0x5c6 */ u8 mSwBit;
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/* 0x5c7 */ u8 mSwitch;
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/* 0x5c8 */ f32 mPosZ;
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/* 0x5cc */ cXyz mPos;
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/* 0x5d8 */ u8 mWaitTime;
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/* 0x5d9 */ bool mOpen;
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};
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STATIC_ASSERT(sizeof(daAmiShutter_c) == 0x5dc);
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#endif /* D_A_OBJ_AMISHUTTER_H */
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