mirror of https://github.com/zeldaret/tp.git
190 lines
5.7 KiB
C++
190 lines
5.7 KiB
C++
#ifndef D_A_B_MGN_H
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#define D_A_B_MGN_H
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#include "f_op/f_op_actor.h"
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#include "JSystem/JHostIO/JORReflexible.h"
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#include "d/d_bg_s_acch.h"
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#include "d/d_cc_d.h"
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#include "d/d_cc_uty.h"
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/**
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* @ingroup actors-enemies
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* @class daB_MGN_c
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* @brief Beast Ganon
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*
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* @details Hyrule Castle dungeon boss.
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*
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*/
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class daB_MGN_c : public fopEn_enemy_c {
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public:
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enum daB_MGN_ACTION {
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ACTION_OPENING_e,
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ACTION_CIRCLE_e,
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ACTION_DASH_e,
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ACTION_THROWN_e,
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ACTION_DOWN_e,
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ACTION_DOWN_DAMAGE_e,
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ACTION_DOWN_BITE_DAMAGE_e,
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ACTION_WARP_e,
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ACTION_FALL_e,
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ACTION_DEATH_e,
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ACTION_JUMP_e,
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};
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int ctrlJoint(J3DJoint*, J3DModel*);
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static int JointCallBack(J3DJoint*, int);
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int draw();
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void setDashSmokeEffect();
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void setBackJumpEffect();
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void setSlideSmokeEffect();
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void setBodySlideEffect();
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void setOpeningEffect();
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void setStepEffect();
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void setFallAttackEffect();
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void setHeadLightEffect();
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void setHeadHitEffect();
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int setHideSmokeEffect(cXyz*, u8);
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void calcHideSmokeEffect();
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void drawHideSmokeEffect();
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void setBloodEffect();
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void calcBloodMove();
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void checkDownBeforeBG();
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void setBck(int, u8, f32, f32);
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bool checkBck(int);
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void setActionMode(int, int);
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void setExitMode(int);
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void onBodyShield();
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void offBodyShield();
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void onBodySlideAt();
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void offBodySlideAt();
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bool checkHitSlideAt();
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void onBodyFallAt();
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void offBodyFallAt();
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void onBodyCo();
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void offBodyCo();
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cXyz getNearHitPos(cXyz*);
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void damage_check();
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void calcJointAngle(s16);
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void executeCircle();
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void executeDash();
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void executeThrown();
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void setDownEnd();
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void executeDown();
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void executeDownDamage();
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void executeDownBiteDamage();
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void executeWarp();
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void executeFall();
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void demo_skip(int);
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static int DemoSkipCallBack(void*, int);
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void executeOpening();
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void executeDeath();
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void executeJump();
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void checkStartJump();
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void action();
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void mtx_set();
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void cc_set();
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int execute();
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int _delete();
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int CreateHeap();
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int create();
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bool isDown() { return mDownFlag != 0; }
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bool isAppear() { return mAppearFlag != 0; }
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private:
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/* 0x05AC */ request_of_phase_process_class mMgnPhase;
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/* 0x05B4 */ request_of_phase_process_class mMgnePhase;
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/* 0x05BC */ mDoExt_McaMorfSO* mpMgnModelMorf;
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/* 0x05C0 */ mDoExt_brkAnm* mpMgnCoreBrk;
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/* 0x05C4 */ mDoExt_btkAnm* mpMgnBtk;
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/* 0x05C8 */ f32 mJewelColorStrength;
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/* 0x05CC */ u8 mJewelColorMode;
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/* 0x05D0 */ J3DModel* mpMgnTaiekiModel[20];
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/* 0x0620 */ cXyz mBloodEffPos[20];
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/* 0x0714 */ cXyz field_0x710[20];
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/* 0x0800 */ cXyz mBloodEffSize[20];
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/* 0x08F0 */ f32 field_0x8f0[20];
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/* 0x0940 */ f32 field_0x940[20];
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/* 0x0990 */ int mBloodEffMode[20];
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/* 0x09E0 */ Z2CreatureEnemy mSound;
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/* 0x0A84 */ cXyz field_0xa84;
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/* 0x0A90 */ s16 field_0xa90;
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/* 0x0A92 */ s16 field_0xa92;
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/* 0x0A94 */ u32 mShadowKey;
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/* 0x0A98 */ u16 mDamageInvulnerabilityTimer;
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/* 0x0A9C */ int field_0xa9c;
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/* 0x0AA0 */ int field_0xaa0;
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/* 0x0AA4 */ int mBloodEffTimer;
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/* 0x0AA8 */ int field_0xaa8;
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/* 0x0AAC */ int field_0xaac;
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/* 0x0AB0 */ cXyz mNextGdgatePos;
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/* 0x0ABC */ cXyz mDemoCamEye;
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/* 0x0AC8 */ cXyz mDemoCamCenter;
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/* 0x0AD4 */ f32 mDemoCamFovy;
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/* 0x0AD4 */ f32 mDemoCamEyeStep;
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/* 0x0ADC */ f32 field_0xadc;
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/* 0x0AE0 */ s16 field_0xae0;
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/* 0x0AE2 */ s16 field_0xae2;
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/* 0x0AE4 */ u8 field_0xae4[0xae8 - 0xae4];
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/* 0x0AE8 */ f32 field_0xae8;
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/* 0x0AEC */ u8 field_0xaec[0xaf0 - 0xaec];
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/* 0x0AF0 */ f32 mBlurRate;
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/* 0x0AF4 */ f32 mKankyoBlend;
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/* 0x0AF8 */ u8 mKankyoColMode;
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/* 0x0AF9 */ u8 mActionMode;
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/* 0x0AFA */ u8 mMoveMode;
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/* 0x0AFB */ u8 mSwBit;
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/* 0x0AFC */ u8 mLeftRightFlag;
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/* 0x0AFD */ u8 field_0xafd;
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/* 0x0AFE */ u8 field_0xafe;
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/* 0x0AFF */ u8 field_0xaff;
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/* 0x0B00 */ u8 field_0xb00;
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/* 0x0B01 */ u8 mDownFlag;
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/* 0x0B02 */ u8 mGdgateNum;
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/* 0x0B03 */ u8 field_0xb03;
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/* 0x0B04 */ u8 field_0xb04;
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/* 0x0B05 */ u8 mAppearFlag;
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/* 0x0B06 */ u8 field_0xb06;
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/* 0x0B07 */ u8 field_0xb07;
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/* 0x0B06 */ u8 field_0xb08;
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/* 0x0B09 */ u8 mHeadLightEffFlag;
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/* 0x0B0A */ u8 mHeadHitEffTimer;
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/* 0x0B0B */ u8 field_0xb0b;
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/* 0x0B0C */ u8 field_0xb0c;
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/* 0x0B10 */ int mGdgateStatusIdx;
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/* 0x0B14 */ s16 field_0xb14;
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/* 0x0B16 */ s16 field_0xb16;
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/* 0x0B18 */ s16 field_0xb18;
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/* 0x0B1C */ dBgS_AcchCir mAcchCir;
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/* 0x0B5C */ dBgS_ObjAcch mAcch;
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/* 0x0D34 */ dCcD_Stts mCcStts;
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/* 0x0D70 */ dCcD_Sph mBodyCcSph[15];
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/* 0x1FB8 */ u32 mTgType;
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/* 0x1FBC */ dCcD_Sph mAtSph;
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/* 0x20F4 */ dCcD_Sph field_0x20f4[2];
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/* 0x2364 */ dCcD_Sph field_0x2364[2];
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/* 0x25D4 */ dCcU_AtInfo mAtInfo;
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/* 0x25F8 */ u32 field_0x25f8[4];
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/* 0x2608 */ u32 field_0x2608[4];
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/* 0x2618 */ u32 mHeadLightEmitterID;
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/* 0x261C */ u32 mHeadHitEmitterID;
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/* 0x2620 */ u32 mHeadHitEmitter2ID;
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/* 0x2624 */ mDoExt_McaMorfSO* mpGdgateModelMorf[4];
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/* 0x2634 */ mDoExt_brkAnm* mpGdgateStartBrk[4];
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/* 0x2644 */ mDoExt_brkAnm* mpGdgateAppearBrk[4];
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/* 0x2654 */ mDoExt_btkAnm* mpGdgateBtk[4];
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/* 0x2664 */ cXyz mGdgatePos[4];
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/* 0x2670 */ u8 field_0x2694[0x26a4 - 0x2694];
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/* 0x26A4 */ u32 mGdgateStartEffID[4];
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/* 0x26B4 */ u8 field_0x26b4[4];
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/* 0x26B8 */ u8 mGdgateStatus[4];
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/* 0x26BC */ u8 mGdgateType[4];
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/* 0x26C0 */ s16 mGdgateAngle[4];
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/* 0x26C8 */ u8 mInitHIO;
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};
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STATIC_ASSERT(sizeof(daB_MGN_c) == 0x26cc);
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#endif /* D_A_B_MGN_H */
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