tp/include/d/actor/d_a_b_mgn.h

190 lines
5.7 KiB
C++

#ifndef D_A_B_MGN_H
#define D_A_B_MGN_H
#include "f_op/f_op_actor.h"
#include "JSystem/JHostIO/JORReflexible.h"
#include "d/d_bg_s_acch.h"
#include "d/d_cc_d.h"
#include "d/d_cc_uty.h"
/**
* @ingroup actors-enemies
* @class daB_MGN_c
* @brief Beast Ganon
*
* @details Hyrule Castle dungeon boss.
*
*/
class daB_MGN_c : public fopEn_enemy_c {
public:
enum daB_MGN_ACTION {
ACTION_OPENING_e,
ACTION_CIRCLE_e,
ACTION_DASH_e,
ACTION_THROWN_e,
ACTION_DOWN_e,
ACTION_DOWN_DAMAGE_e,
ACTION_DOWN_BITE_DAMAGE_e,
ACTION_WARP_e,
ACTION_FALL_e,
ACTION_DEATH_e,
ACTION_JUMP_e,
};
int ctrlJoint(J3DJoint*, J3DModel*);
static int JointCallBack(J3DJoint*, int);
int draw();
void setDashSmokeEffect();
void setBackJumpEffect();
void setSlideSmokeEffect();
void setBodySlideEffect();
void setOpeningEffect();
void setStepEffect();
void setFallAttackEffect();
void setHeadLightEffect();
void setHeadHitEffect();
int setHideSmokeEffect(cXyz*, u8);
void calcHideSmokeEffect();
void drawHideSmokeEffect();
void setBloodEffect();
void calcBloodMove();
void checkDownBeforeBG();
void setBck(int, u8, f32, f32);
bool checkBck(int);
void setActionMode(int, int);
void setExitMode(int);
void onBodyShield();
void offBodyShield();
void onBodySlideAt();
void offBodySlideAt();
bool checkHitSlideAt();
void onBodyFallAt();
void offBodyFallAt();
void onBodyCo();
void offBodyCo();
cXyz getNearHitPos(cXyz*);
void damage_check();
void calcJointAngle(s16);
void executeCircle();
void executeDash();
void executeThrown();
void setDownEnd();
void executeDown();
void executeDownDamage();
void executeDownBiteDamage();
void executeWarp();
void executeFall();
void demo_skip(int);
static int DemoSkipCallBack(void*, int);
void executeOpening();
void executeDeath();
void executeJump();
void checkStartJump();
void action();
void mtx_set();
void cc_set();
int execute();
int _delete();
int CreateHeap();
int create();
bool isDown() { return mDownFlag != 0; }
bool isAppear() { return mAppearFlag != 0; }
private:
/* 0x05AC */ request_of_phase_process_class mMgnPhase;
/* 0x05B4 */ request_of_phase_process_class mMgnePhase;
/* 0x05BC */ mDoExt_McaMorfSO* mpMgnModelMorf;
/* 0x05C0 */ mDoExt_brkAnm* mpMgnCoreBrk;
/* 0x05C4 */ mDoExt_btkAnm* mpMgnBtk;
/* 0x05C8 */ f32 mJewelColorStrength;
/* 0x05CC */ u8 mJewelColorMode;
/* 0x05D0 */ J3DModel* mpMgnTaiekiModel[20];
/* 0x0620 */ cXyz mBloodEffPos[20];
/* 0x0714 */ cXyz field_0x710[20];
/* 0x0800 */ cXyz mBloodEffSize[20];
/* 0x08F0 */ f32 field_0x8f0[20];
/* 0x0940 */ f32 field_0x940[20];
/* 0x0990 */ int mBloodEffMode[20];
/* 0x09E0 */ Z2CreatureEnemy mSound;
/* 0x0A84 */ cXyz field_0xa84;
/* 0x0A90 */ s16 field_0xa90;
/* 0x0A92 */ s16 field_0xa92;
/* 0x0A94 */ u32 mShadowKey;
/* 0x0A98 */ u16 mDamageInvulnerabilityTimer;
/* 0x0A9C */ int field_0xa9c;
/* 0x0AA0 */ int field_0xaa0;
/* 0x0AA4 */ int mBloodEffTimer;
/* 0x0AA8 */ int field_0xaa8;
/* 0x0AAC */ int field_0xaac;
/* 0x0AB0 */ cXyz mNextGdgatePos;
/* 0x0ABC */ cXyz mDemoCamEye;
/* 0x0AC8 */ cXyz mDemoCamCenter;
/* 0x0AD4 */ f32 mDemoCamFovy;
/* 0x0AD4 */ f32 mDemoCamEyeStep;
/* 0x0ADC */ f32 field_0xadc;
/* 0x0AE0 */ s16 field_0xae0;
/* 0x0AE2 */ s16 field_0xae2;
/* 0x0AE4 */ u8 field_0xae4[0xae8 - 0xae4];
/* 0x0AE8 */ f32 field_0xae8;
/* 0x0AEC */ u8 field_0xaec[0xaf0 - 0xaec];
/* 0x0AF0 */ f32 mBlurRate;
/* 0x0AF4 */ f32 mKankyoBlend;
/* 0x0AF8 */ u8 mKankyoColMode;
/* 0x0AF9 */ u8 mActionMode;
/* 0x0AFA */ u8 mMoveMode;
/* 0x0AFB */ u8 mSwBit;
/* 0x0AFC */ u8 mLeftRightFlag;
/* 0x0AFD */ u8 field_0xafd;
/* 0x0AFE */ u8 field_0xafe;
/* 0x0AFF */ u8 field_0xaff;
/* 0x0B00 */ u8 field_0xb00;
/* 0x0B01 */ u8 mDownFlag;
/* 0x0B02 */ u8 mGdgateNum;
/* 0x0B03 */ u8 field_0xb03;
/* 0x0B04 */ u8 field_0xb04;
/* 0x0B05 */ u8 mAppearFlag;
/* 0x0B06 */ u8 field_0xb06;
/* 0x0B07 */ u8 field_0xb07;
/* 0x0B06 */ u8 field_0xb08;
/* 0x0B09 */ u8 mHeadLightEffFlag;
/* 0x0B0A */ u8 mHeadHitEffTimer;
/* 0x0B0B */ u8 field_0xb0b;
/* 0x0B0C */ u8 field_0xb0c;
/* 0x0B10 */ int mGdgateStatusIdx;
/* 0x0B14 */ s16 field_0xb14;
/* 0x0B16 */ s16 field_0xb16;
/* 0x0B18 */ s16 field_0xb18;
/* 0x0B1C */ dBgS_AcchCir mAcchCir;
/* 0x0B5C */ dBgS_ObjAcch mAcch;
/* 0x0D34 */ dCcD_Stts mCcStts;
/* 0x0D70 */ dCcD_Sph mBodyCcSph[15];
/* 0x1FB8 */ u32 mTgType;
/* 0x1FBC */ dCcD_Sph mAtSph;
/* 0x20F4 */ dCcD_Sph field_0x20f4[2];
/* 0x2364 */ dCcD_Sph field_0x2364[2];
/* 0x25D4 */ dCcU_AtInfo mAtInfo;
/* 0x25F8 */ u32 field_0x25f8[4];
/* 0x2608 */ u32 field_0x2608[4];
/* 0x2618 */ u32 mHeadLightEmitterID;
/* 0x261C */ u32 mHeadHitEmitterID;
/* 0x2620 */ u32 mHeadHitEmitter2ID;
/* 0x2624 */ mDoExt_McaMorfSO* mpGdgateModelMorf[4];
/* 0x2634 */ mDoExt_brkAnm* mpGdgateStartBrk[4];
/* 0x2644 */ mDoExt_brkAnm* mpGdgateAppearBrk[4];
/* 0x2654 */ mDoExt_btkAnm* mpGdgateBtk[4];
/* 0x2664 */ cXyz mGdgatePos[4];
/* 0x2670 */ u8 field_0x2694[0x26a4 - 0x2694];
/* 0x26A4 */ u32 mGdgateStartEffID[4];
/* 0x26B4 */ u8 field_0x26b4[4];
/* 0x26B8 */ u8 mGdgateStatus[4];
/* 0x26BC */ u8 mGdgateType[4];
/* 0x26C0 */ s16 mGdgateAngle[4];
/* 0x26C8 */ u8 mInitHIO;
};
STATIC_ASSERT(sizeof(daB_MGN_c) == 0x26cc);
#endif /* D_A_B_MGN_H */