mirror of https://github.com/zeldaret/tp.git
62 lines
1.4 KiB
C++
62 lines
1.4 KiB
C++
#ifndef D_A_E_ARROW_H
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#define D_A_E_ARROW_H
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#include "d/d_com_inf_game.h"
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enum e_arrow_action {
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ACTION_ARROW_SHOT,
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ACTION_ARROW_BG,
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ACTION_ARROW_SPIN,
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ACTION_ARROW_SHIELD,
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ACTION_ARROW_FIRE,
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ACTION_ARROW_BOUND,
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};
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enum e_arrow_type {
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ARROW_TYPE_NORMAL,
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ARROW_TYPE_FIRE,
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ARROW_TYPE_BOMB,
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};
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/**
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* @ingroup actors-enemies
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* @class e_arrow_class
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* @brief Enemy Arrow
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*
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* @details
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*
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*/
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class e_arrow_class : public fopEn_enemy_c {
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public:
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/* 0x5AC */ request_of_phase_process_class mPhase;
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/* 0x5B4 */ J3DModel* mpModel;
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/* 0x5B8 */ u8 mArrowType;
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/* 0x5B9 */ u8 mFlags;
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/* 0x5BC */ char* mResName;
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/* 0x5C0 */ s16 field_0x5c0;
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/* 0x5C2 */ s16 mAction;
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/* 0x5C4 */ s16 mMode;
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/* 0x5C6 */ s16 mTimers[4];
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/* 0x5CE */ s16 field_0x5ce;
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/* 0x5D0 */ f32 field_0x5d0;
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/* 0x5D4 */ f32 field_0x5d4;
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/* 0x5D8 */ cXyz field_0x5d8;
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/* 0x5E4 */ dCcD_Stts mCcStts;
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/* 0x620 */ dCcD_Sph mCcAtSph;
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/* 0x758 */ dCcD_Sph mCcTgSph;
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/* 0x890 */ dCcD_Sph mCcFireEffSph;
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/* 0x9C8 */ cXyz field_0x9c8;
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/* 0x9D4 */ cXyz field_0x9d4;
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/* 0x9E0 */ u32 mStickSmokeEMKey;
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/* 0x9E4 */ u32 mFireEMKeys[2];
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/* 0x9EC */ u32 field_0x9ec;
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/* 0x9F0 */ u32 field_0x9f0[4];
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/* 0xA00 */ cXyz field_0xa00;
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/* 0xA0C */ s16 field_0xa0c;
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/* 0xA10 */ f32 field_0xa10;
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/* 0xA14 */ u8 field_0xa14;
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/* 0xA18 */ Z2SoundObjArrow mSound;
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};
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#endif /* D_A_E_ARROW_H */
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