tp/include/d/actor/d_a_e_bi_leaf.h

25 lines
496 B
C++

#ifndef D_A_E_BI_LEAF_H
#define D_A_E_BI_LEAF_H
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-enemies
* @class e_bi_leaf_class
* @brief Bomb Insect - Leaf
*
* @details
*
*/
class e_bi_leaf_class : public fopEn_enemy_c {
public:
/* 0x5AC */ request_of_phase_process_class phase;
/* 0x5B4 */ u8 type;
/* 0x5B8 */ J3DModel* model;
/* 0x5BC */ s16 action;
/* 0x5BE */ s16 timer;
/* 0x5C0 */ u8 field_0x5c0[0x5D0 - 0x5C0];
};
#endif /* D_A_E_BI_LEAF_H */