mirror of https://github.com/zeldaret/tp.git
55 lines
1.4 KiB
C++
55 lines
1.4 KiB
C++
#ifndef D_A_E_CR_H
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#define D_A_E_CR_H
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#include "f_op/f_op_actor_mng.h"
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#include "d/d_bg_s_acch.h"
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#include "d/d_cc_d.h"
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#include "d/d_cc_uty.h"
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/**
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* @ingroup actors-enemies
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* @class e_cr_class
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* @brief Bombskit (Crazy Runner)
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*
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* @details
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*
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*/
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class e_cr_class {
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public:
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/* 0x000 */ fopEn_enemy_c enemy;
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/* 0x5AC */ request_of_phase_process_class phase;
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/* 0x5B4 */ u8 field_0x5b4;
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/* 0x5B5 */ u8 field_0x5b5;
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/* 0x5B8 */ mDoExt_McaMorfSO* modelMorf;
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/* 0x5BC */ Z2CreatureEnemy sound;
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/* 0x660 */ int anm;
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/* 0x664 */ s16 lifetime;
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/* 0x666 */ s16 action;
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/* 0x668 */ s16 mode;
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/* 0x66A */ u8 field_0x66A[0x678 - 0x66A];
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/* 0x678 */ s16 angle_target;
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/* 0x67A */ u8 field_0x67A[0x67C - 0x67A];
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/* 0x67C */ s16 angle_to_pl;
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/* 0x680 */ f32 dist_to_pl;
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/* 0x684 */ s16 timers[4];
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/* 0x68C */ s16 invulnerabilityTimer;
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/* 0x68E */ s16 field_0x68e;
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/* 0x690 */ s8 field_0x690;
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/* 0x692 */ s16 field_0x692;
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/* 0x694 */ s16 head_rot;
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/* 0x696 */ s16 head_rot_target;
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/* 0x698 */ dBgS_AcchCir acchcir;
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/* 0x6D8 */ dBgS_ObjAcch acch;
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/* 0x8B0 */ dCcD_Stts ccStts;
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/* 0x8EC */ dCcD_Sph ccSph;
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/* 0xA24 */ dCcU_AtInfo atInfo;
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/* 0xA48 */ u32 field_0xa48;
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/* 0xA4C */ u32 field_0xa4c;
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/* 0xA50 */ u8 field_0xA50[0xA5C - 0xA50];
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/* 0xA5C */ u8 HIOInit;
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};
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STATIC_ASSERT(sizeof(e_cr_class) == 0xa60);
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#endif /* D_A_E_CR_H */
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