mirror of https://github.com/zeldaret/tp.git
98 lines
2.5 KiB
C++
98 lines
2.5 KiB
C++
#ifndef D_A_E_FK_H
|
|
#define D_A_E_FK_H
|
|
|
|
#include "Z2AudioLib/Z2Creature.h"
|
|
#include "d/d_bg_s_acch.h"
|
|
#include "d/d_cc_d.h"
|
|
#include "d/d_cc_uty.h"
|
|
#include "f_op/f_op_actor_mng.h"
|
|
|
|
/**
|
|
* @ingroup actors-enemies
|
|
* @class daE_FK_c
|
|
* @brief Phantom Rider
|
|
*
|
|
* @details
|
|
*
|
|
*/
|
|
class daE_FK_c : public fopEn_enemy_c {
|
|
public:
|
|
int CreateHeap();
|
|
void initBodySph();
|
|
void initSwordSph();
|
|
void SetBodySph();
|
|
void SetSwordSph();
|
|
int ctrlJoint(J3DJoint*, J3DModel*);
|
|
void SetAnm(int, int, f32, f32);
|
|
void Yazirushi();
|
|
void SpeedSet();
|
|
void TnNeckSet(s16);
|
|
void HsAngleSet();
|
|
void SpeedChk();
|
|
void SetAnmSpeed();
|
|
void TgChk();
|
|
void AtChk();
|
|
void OnAt();
|
|
void R_MoveAction();
|
|
void StartAction();
|
|
void RunAction();
|
|
void Action();
|
|
void DeathAction();
|
|
void DamageChk();
|
|
void DamageAction();
|
|
bool checkViewArea();
|
|
void AttackAction();
|
|
void UpDown();
|
|
int Execute();
|
|
void At_Check(int);
|
|
int Draw();
|
|
int Delete();
|
|
void setBaseMtx();
|
|
void setEfMtx();
|
|
void CreateChk();
|
|
int Create();
|
|
|
|
private:
|
|
/* 0x5AC */ u8 field_0x5AC[0x5B1 - 0x5AC];
|
|
/* 0x5B1 */ u8 mUpDownMode;
|
|
/* 0x5B2 */ u8 field_0x5B2[0x5B6 - 0x5B2];
|
|
/* 0x5B6 */ s16 mCcTimer[2];
|
|
/* 0x5BA */ u8 field_0x5BA[0x5C0 - 0x5BA];
|
|
/* 0x5C0 */ int mAnm;
|
|
/* 0x5C4 */ s16 mTimers[4];
|
|
/* 0x5CC */ f32 mMaxSpeed;
|
|
/* 0x5D0 */ s16 field_0x5d0;
|
|
/* 0x5D2 */ s16 field_0x5d2;
|
|
/* 0x5D4 */ s16 mHNeckRot;
|
|
/* 0x5D6 */ u8 field_0x5D6[0x5D8 - 0x5D6];
|
|
/* 0x5D8 */ s16 mKNeckRot;
|
|
/* 0x5DC */ f32 field_0x5dc;
|
|
/* 0x5E0 */ u8 field_0x5E0[0x5E4 - 0x5E0];
|
|
/* 0x5E4 */ f32 mSize;
|
|
/* 0x5E8 */ f32 field_0x5e8;
|
|
/* 0x5EC */ u8 field_0x5EC[0x604 - 0x5EC];
|
|
/* 0x604 */ f32 mAlpha;
|
|
/* 0x608 */ u8 field_0x608[0x60C - 0x608];
|
|
/* 0x60C */ f32 field_0x60c;
|
|
/* 0x610 */ u8 field_0x610[0x615 - 0x610];
|
|
/* 0x615 */ u8 mAction;
|
|
/* 0x616 */ u8 mMode;
|
|
/* 0x618 */ dCcD_Sph mCcBodySph[2];
|
|
/* 0x888 */ dCcD_Sph mCcSwordSph[3];
|
|
/* 0xC30 */ mDoExt_McaMorfSO* mpModelMorf;
|
|
/* 0xC34 */ mDoExt_invisibleModel mInvisibleModel;
|
|
/* 0xC3C */ J3DModel* mpEffModel;
|
|
/* 0xC40 */ request_of_phase_process_class mPhase;
|
|
/* 0xC48 */ u8 field_0xC48[0xC4C - 0xC48];
|
|
/* 0xC4C */ Z2CreatureEnemy mSound;
|
|
/* 0xCF0 */ dBgS_AcchCir mAcchCir;
|
|
/* 0xD30 */ dBgS_ObjAcch mAcch;
|
|
/* 0xF08 */ dCcD_Stts mCcStts;
|
|
/* 0xF44 */ dCcU_AtInfo mAtInfo;
|
|
/* 0xF68 */ u8 mHIOInit;
|
|
};
|
|
|
|
STATIC_ASSERT(sizeof(daE_FK_c) == 0xf6c);
|
|
|
|
#endif /* D_A_E_FK_H */
|