tp/include/d/actor/d_a_e_ot.h

91 lines
2.2 KiB
C++

#ifndef D_A_E_OT_H
#define D_A_E_OT_H
#include "SSystem/SComponent/c_phase.h"
#include "d/actor/d_a_e_dt.h"
#include "d/d_bg_s_acch.h"
#include "d/d_cc_d.h"
#include "d/d_cc_uty.h"
#include "f_op/f_op_actor.h"
/**
* @ingroup actors-enemies
* @class daE_OT_c
* @brief Toado
*
* @details
*
*/
class daE_OT_c : public fopEn_enemy_c {
public:
int draw();
void setBck(int, u8, f32, f32);
void setActionMode(int, int);
void damage_check();
void checkWaterSurface();
void setWaterEffect();
void setEggBreakEffect();
void setDeathLightEffect();
void setEggStay();
void executeEgg();
void executeBorn();
void executeAttack();
void executePanic();
void executeDamage();
void action();
void mtx_set();
void cc_set();
int execute();
int _delete();
int CreateHeap();
cPhs__Step create();
int getChildNo() { return mChildNo; }
int getActionMode() { return mAction; }
void setShakeEgg() { mMode = 4; }
void setDeleteEgg() { mMode = 6; }
void setFallEgg() { mMode = 8; }
enum Action {
/* 0x0 */ ACT_EGG,
/* 0x1 */ ACT_BORN,
/* 0x2 */ ACT_ATTACK,
/* 0x3 */ ACT_PANIC,
/* 0x4 */ ACT_DAMAGE,
};
private:
/* 0x5AC */ request_of_phase_process_class mPhase;
/* 0x5B4 */ mDoExt_McaMorfSO* mpMorf;
/* 0x5B8 */ J3DModel* mpEggModel;
/* 0x5BC */ mDoExt_btkAnm* mpEggAnm;
/* 0x5C0 */ Z2CreatureEnemy mSound;
/* 0x664 */ cXyz mEggPos;
/* 0x670 */ daE_DT_c* mpToadActor;
/* 0x674 */ int mAction;
/* 0x678 */ int mMode;
/* 0x67C */ u32 mShadowKey;
/* 0x680 */ f32 mScale;
/* 0x684 */ f32 mAnmSpeed;
/* 0x688 */ f32 mWaterSurface;
/* 0x68C */ int mChildNo;
/* 0x690 */ s16 mTargetAngleY;
/* 0x692 */ u8 mDemoMode;
/* 0x693 */ bool mHatched;
/* 0x694 */ u8 mTimer1;
/* 0x695 */ u8 mTimer2;
/* 0x698 */ dBgS_AcchCir mAcchCir;
/* 0x6D8 */ dBgS_ObjAcch mAcch;
/* 0x8B0 */ dCcD_Stts mCcStts;
/* 0x8EC */ dCcD_Sph mCcSph;
/* 0xA24 */ dCcD_Sph mAtSph;
/* 0xB5C */ dCcU_AtInfo mAtInfo;
/* 0xB80 */ u32 mWaterEffectKey[4];
/* 0xB90 */ u32 mRippleKey;
/* 0xB94 */ bool mHIOInit;
};
STATIC_ASSERT(sizeof(daE_OT_c) == 0xb98);
#endif /* D_A_E_OT_H */