mirror of https://github.com/zeldaret/tp.git
66 lines
1.7 KiB
C++
66 lines
1.7 KiB
C++
#ifndef D_A_E_RB_H
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#define D_A_E_RB_H
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#include "f_op/f_op_actor_mng.h"
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#include "d/d_cc_d.h"
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#include "d/d_cc_uty.h"
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#include "d/d_bg_s_acch.h"
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/**
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* @ingroup actors-enemies
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* @class e_rb_class
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* @brief Leever (Riiba)
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*
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* @details
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*
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*/
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class e_rb_class {
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public:
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/* 0x000 */ fopEn_enemy_c enemy;
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/* 0x5AC */ request_of_phase_process_class phase;
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/* 0x5B4 */ fopAc_ac_c* parent;
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/* 0x5B8 */ dBgS_AcchCir acchcir;
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/* 0x5F8 */ dBgS_ObjAcch acch;
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/* 0x7D0 */ dCcD_Stts ccStts;
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/* 0x80C */ dCcD_Sph ccSph;
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/* 0x944 */ dCcU_AtInfo atInfo;
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/* 0x968 */ mDoExt_McaMorfSO* modelMorf;
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/* 0x96C */ Z2CreatureEnemy sound;
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/* 0xA10 */ cXyz field_0xa10;
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/* 0xA1C */ f32 distToPlayer;
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/* 0xA20 */ f32 height;
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/* 0xA24 */ f32 field_0xa24;
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/* 0xA28 */ f32 field_0xa28;
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/* 0xA2C */ f32 field_0xa2c;
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/* 0xA30 */ f32 field_0xa30;
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/* 0xA34 */ int anm;
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/* 0xA38 */ s16 timers[4];
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/* 0xA40 */ s16 counter;
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/* 0xA42 */ s16 action;
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/* 0xA44 */ s16 mode;
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/* 0xA46 */ u8 field_0xA46[0xA48 - 0xA46];
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/* 0xA48 */ s16 angleToPlayer;
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/* 0xA4A */ s16 invincibilityTimer;
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/* 0xA4C */ s16 field_0xa4c;
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/* 0xA4E */ s16 field_0xa4e;
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/* 0xA50 */ s16 field_0xa50;
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/* 0xA52 */ s16 rot_y;
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/* 0xA54 */ s16 rot_x;
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/* 0xA56 */ s16 rot_step;
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/* 0xA58 */ s16 death_rot_y;
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/* 0xA5C */ u32 smokeEmtrID;
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/* 0xA60 */ u32 field_0xa60;
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/* 0xA64 */ s8 field_0xa64;
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/* 0xA65 */ u8 field_0xa65;
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/* 0xA66 */ u8 isChild;
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/* 0xA67 */ u8 childNum;
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/* 0xA68 */ u8 appearRange;
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/* 0xA69 */ u8 field_0xa69;
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/* 0xA6A */ u8 swbit;
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/* 0xA6B */ u8 HIOInit;
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};
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STATIC_ASSERT(sizeof(e_rb_class) == 0xa6c);
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#endif /* D_A_E_RB_H */
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