tp/include/d/actor/d_a_itembase.h

83 lines
2.3 KiB
C++

#ifndef D_A_D_A_ITEMBASE_H
#define D_A_D_A_ITEMBASE_H
#include "d/d_bg_s_acch.h"
#include "d/d_cc_d.h"
#include "d/d_a_itembase_static.h"
#include "f_op/f_op_actor_mng.h"
struct daItemBase_data {
/* 0x00 */ f32 mGravity;
/* 0x04 */ f32 mGroundReflect;
/* 0x08 */ f32 mLaunchSpeed;
/* 0x0C */ f32 mScalingTime;
/* 0x10 */ f32 mSpeedH;
/* 0x14 */ s16 mFlashCycleTime;
/* 0x16 */ s16 mWaitTime;
/* 0x18 */ s16 mDisappearTime;
/* 0x1A */ s16 mRotateXSpeed;
/* 0x1C */ s16 mRotateYSpeed;
/* 0x20 */ f32 mHeartFallSpeed;
/* 0x24 */ f32 mHeartAmplitude;
/* 0x28 */ s16 mHeartFallCycleTime;
/* 0x2A */ s16 mHeartTilt;
/* 0x2C */ f32 mGetDemoLaunchSpeed;
/* 0x30 */ f32 mGetDemoGravity;
/* 0x34 */ s16 mSimpleExistTime;
/* 0x36 */ s16 mNoGetTime;
};
class daItemBase_c : public fopAc_ac_c {
public:
u8 getItemNo();
void hide();
void show();
void changeDraw();
bool chkDraw();
void dead();
bool chkDead();
int CreateItemHeap(char const*, s16, s16, s16, s16, s16, s16, s16);
int DeleteBase(char const*);
void setListEnd();
void animPlay(f32, f32, f32, f32, f32, f32);
const daItemBase_data& getData();
virtual int DrawBase();
virtual void setListStart();
virtual void settingBeforeDraw();
virtual void setTevStr();
virtual void setShadow();
virtual void animEntry();
virtual void RotateYBase();
virtual int clothCreate();
virtual int __CreateHeap();
virtual BOOL chkFlag(int);
virtual s8 getTevFrm();
virtual s8 getBtpFrm();
virtual u8 getShadowSize();
virtual u8 getCollisionH();
virtual u8 getCollisionR();
static daItemBase_data const m_data;
/* 0x56C */ request_of_phase_process_class mPhase;
/* 0x574 */ J3DModel* mpModel;
/* 0x578 */ mDoExt_btkAnm* mpBtkAnm;
/* 0x57C */ mDoExt_bpkAnm* mpBpkAnm;
/* 0x580 */ mDoExt_brkAnm* mpBrkAnm;
/* 0x584 */ mDoExt_bckAnm* mpBckAnm;
/* 0x588 */ mDoExt_btpAnm* mpBtpAnm;
/* 0x58C */ dBgS_ObjAcch mAcch;
/* 0x764 */ dBgS_AcchCir mAcchCir;
/* 0x7A4 */ dCcD_Stts mCcStts;
/* 0x7E0 */ dCcD_Cyl mCcCyl;
/* 0x91C */ u32 mShadowKey;
/* 0x920 */ u32 mItemBitNo;
/* 0x924 */ int m_timer;
/* 0x928 */ s16 m_get_timer;
/* 0x92A */ u8 m_itemNo;
/* 0x92B */ u8 field_0x92b;
};
#endif /* D_A_D_A_ITEMBASE_H */