mirror of https://github.com/zeldaret/tp.git
173 lines
4.4 KiB
C++
173 lines
4.4 KiB
C++
#ifndef D_A_NPC_ASH_H
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#define D_A_NPC_ASH_H
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#include "d/actor/d_a_npc4.h"
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struct daNpcAsh_HIOParam {
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/* 0x00 */ daNpcF_HIOParam common;
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};
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class daNpcAsh_Param_c {
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public:
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virtual ~daNpcAsh_Param_c() {}
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static const daNpcAsh_HIOParam m;
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};
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#if DEBUG
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class daNpcAsh_HIO_c : public mDoHIO_entry_c {
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public:
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daNpcAsh_HIO_c();
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void genMessage(JORMContext*);
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daNpcAsh_HIOParam m;
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};
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#define NPC_ASH_HIO_CLASS daNpcAsh_HIO_c
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#else
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#define NPC_ASH_HIO_CLASS daNpcAsh_Param_c
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#endif
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/**
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* @ingroup actors-npcs
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* @class daNpcAsh_c
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* @brief Ashei
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*
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* @details
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*
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*/
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class daNpcAsh_c : public daNpcF_c {
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public:
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typedef bool (daNpcAsh_c::*ActionFn)(void*);
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typedef BOOL (daNpcAsh_c::*EventFn)(int);
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enum Type {
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/* 0 */ TYPE_BAR,
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/* 1 */ TYPE_CASTLE,
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};
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enum Animation {
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/* 0x00 */ ANM_NONE,
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/* 0x01 */ ANM_F_TALK_A,
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/* 0x02 */ ANM_F_TALK_B,
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/* 0x03 */ ANM_F_SILENT,
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/* 0x04 */ ANM_F_COOL,
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/* 0x05 */ ANM_F_ASK,
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/* 0x06 */ ANM_F_EXPLAIN_A,
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/* 0x07 */ ANM_F_EXPLAIN_B,
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/* 0x08 */ ANM_WAIT_A,
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/* 0x09 */ ANM_WAIT_B,
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/* 0x0A */ ANM_WAIT_C,
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/* 0x0B */ ANM_STEP,
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/* 0x0C */ ANM_COOL,
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/* 0x0D */ ANM_ASK,
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/* 0x0E */ ANM_EXPLAIN_A,
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/* 0x0F */ ANM_EXPLAIN_B,
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/* 0x10 */ ANM_BOWWAIT,
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/* 0x11 */ ANM_BOWRUN,
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};
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enum Expression {
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/* 0x0 */ EXPR_TALK_A,
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/* 0x1 */ EXPR_TALK_B,
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/* 0x2 */ EXPR_SILENT,
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/* 0x3 */ EXPR_COOL,
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/* 0x4 */ EXPR_ASK,
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/* 0x5 */ EXPR_EXPLAIN_A,
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/* 0x6 */ EXPR_EXPLAIN_B,
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/* 0x7 */ EXPR_NONE,
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};
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enum Motion {
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/* 0x0 */ MOT_WAIT_A,
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/* 0x1 */ MOT_WAIT_B,
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/* 0x2 */ MOT_WAIT_C,
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/* 0x3 */ MOT_COOL,
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/* 0x4 */ MOT_ASK,
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/* 0x5 */ MOT_EXPLAIN_A,
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/* 0x6 */ MOT_EXPLAIN_B,
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/* 0x7 */ MOT_BOWWAIT,
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/* 0x8 */ MOT_BOWRUN,
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/* 0x9 */ MOT_STEP,
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};
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public:
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daNpcAsh_c();
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~daNpcAsh_c();
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cPhs__Step Create();
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BOOL CreateHeap();
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int Delete();
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int Execute();
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int Draw();
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bool ctrlJoint(J3DJoint*, J3DModel*);
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static BOOL createHeapCallBack(fopAc_ac_c*);
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static BOOL ctrlJointCallBack(J3DJoint*, int);
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bool setExpressionAnm(int, bool);
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bool setExpressionBtp(int);
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void setMotionAnm(int i_idx, f32 i_morf);
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void reset();
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inline bool setAction(ActionFn);
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inline bool isSneaking();
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bool wait_type0(void*);
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void setMotion(int, f32, int);
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void setExpression(int, f32);
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bool wait_type1(void*);
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bool talk(void*);
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bool demo(void*);
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bool leave(void*);
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BOOL EvCut_Introduction(int);
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BOOL EvCut_Meeting(int);
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BOOL EvCut_WiretapSponsor(int);
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BOOL EvCut_WiretapEntrant(int);
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inline void setParam();
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inline BOOL main();
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inline void playMotion();
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inline BOOL ctrlBtk();
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inline void setAttnPos();
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inline void lookat();
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inline BOOL drawDbgInfo();
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s16 getMessageNo() { return shape_angle.x; }
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/* dSv_event_flag_c::F_0268 - City in the Sky - City in the Sky clear */
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bool isMap() {
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return !(daNpcF_chkEvtBit(0x10c)
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/* dSv_event_flag_c::F_0264 - Cutscene - Get master sword */
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|| !daNpcF_chkEvtBit(0x108));
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}
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inline void setExpressionTalkAfter() { setExpression(7, -1.0f); }
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inline void setLookMode(int i_lookMode, fopAc_ac_c* i_talkPartner);
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inline void searchActors();
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inline BOOL chkFindPlayer();
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inline bool step(s16, bool);
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inline void playExpression();
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static EventFn mEvtSeqList[6];
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private:
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/* 0xB48 */ Z2Creature mCreatureSound;
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/* 0xBD8 */ J3DModel* mModelBow;
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/* 0xBDC */ J3DModel* mModelQuiver;
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/* 0xBE0 */ daNpcF_MatAnm_c* mpMatAnm;
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/* 0xBE4 */ daNpcF_Lookat_c mLookat;
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/* 0xC80 */ daNpcF_ActorMngr_c mActorMngr[6];
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/* 0xCB0 */ fopAc_ac_c* mTalkPartner;
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/* 0xCB4 */ NPC_ASH_HIO_CLASS* mpHIO;
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/* 0xCB8 */ dCcD_Cyl mCcCyl[2];
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/* 0xF30 */ ActionFn mpActionFn;
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/* 0xF3C */ request_of_phase_process_class mPhase[2];
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/* 0xF4C */ u32 mItemPartnerId;
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/* 0xF50 */ u32 field_0xf50; // unused
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/* 0xF54 */ u32 field_0xf54;
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/* 0xF58 */ s16 mFlowID;
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/* 0xF5A */ s16 mLookMode;
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/* 0xF5C */ u16 mMode;
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/* 0xF5E */ u8 mMapToolId;
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/* 0xF5F */ u8 field_0xf5f;
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/* 0xF60 */ u8 mType;
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};
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STATIC_ASSERT(sizeof(daNpcAsh_c) == 0xF64);
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#endif /* D_A_NPC_ASH_H */
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