tp/include/d/actor/d_a_npc_ash.h

173 lines
4.4 KiB
C++

#ifndef D_A_NPC_ASH_H
#define D_A_NPC_ASH_H
#include "d/actor/d_a_npc4.h"
struct daNpcAsh_HIOParam {
/* 0x00 */ daNpcF_HIOParam common;
};
class daNpcAsh_Param_c {
public:
virtual ~daNpcAsh_Param_c() {}
static const daNpcAsh_HIOParam m;
};
#if DEBUG
class daNpcAsh_HIO_c : public mDoHIO_entry_c {
public:
daNpcAsh_HIO_c();
void genMessage(JORMContext*);
daNpcAsh_HIOParam m;
};
#define NPC_ASH_HIO_CLASS daNpcAsh_HIO_c
#else
#define NPC_ASH_HIO_CLASS daNpcAsh_Param_c
#endif
/**
* @ingroup actors-npcs
* @class daNpcAsh_c
* @brief Ashei
*
* @details
*
*/
class daNpcAsh_c : public daNpcF_c {
public:
typedef bool (daNpcAsh_c::*ActionFn)(void*);
typedef BOOL (daNpcAsh_c::*EventFn)(int);
enum Type {
/* 0 */ TYPE_BAR,
/* 1 */ TYPE_CASTLE,
};
enum Animation {
/* 0x00 */ ANM_NONE,
/* 0x01 */ ANM_F_TALK_A,
/* 0x02 */ ANM_F_TALK_B,
/* 0x03 */ ANM_F_SILENT,
/* 0x04 */ ANM_F_COOL,
/* 0x05 */ ANM_F_ASK,
/* 0x06 */ ANM_F_EXPLAIN_A,
/* 0x07 */ ANM_F_EXPLAIN_B,
/* 0x08 */ ANM_WAIT_A,
/* 0x09 */ ANM_WAIT_B,
/* 0x0A */ ANM_WAIT_C,
/* 0x0B */ ANM_STEP,
/* 0x0C */ ANM_COOL,
/* 0x0D */ ANM_ASK,
/* 0x0E */ ANM_EXPLAIN_A,
/* 0x0F */ ANM_EXPLAIN_B,
/* 0x10 */ ANM_BOWWAIT,
/* 0x11 */ ANM_BOWRUN,
};
enum Expression {
/* 0x0 */ EXPR_TALK_A,
/* 0x1 */ EXPR_TALK_B,
/* 0x2 */ EXPR_SILENT,
/* 0x3 */ EXPR_COOL,
/* 0x4 */ EXPR_ASK,
/* 0x5 */ EXPR_EXPLAIN_A,
/* 0x6 */ EXPR_EXPLAIN_B,
/* 0x7 */ EXPR_NONE,
};
enum Motion {
/* 0x0 */ MOT_WAIT_A,
/* 0x1 */ MOT_WAIT_B,
/* 0x2 */ MOT_WAIT_C,
/* 0x3 */ MOT_COOL,
/* 0x4 */ MOT_ASK,
/* 0x5 */ MOT_EXPLAIN_A,
/* 0x6 */ MOT_EXPLAIN_B,
/* 0x7 */ MOT_BOWWAIT,
/* 0x8 */ MOT_BOWRUN,
/* 0x9 */ MOT_STEP,
};
public:
daNpcAsh_c();
~daNpcAsh_c();
cPhs__Step Create();
BOOL CreateHeap();
int Delete();
int Execute();
int Draw();
bool ctrlJoint(J3DJoint*, J3DModel*);
static BOOL createHeapCallBack(fopAc_ac_c*);
static BOOL ctrlJointCallBack(J3DJoint*, int);
bool setExpressionAnm(int, bool);
bool setExpressionBtp(int);
void setMotionAnm(int i_idx, f32 i_morf);
void reset();
inline bool setAction(ActionFn);
inline bool isSneaking();
bool wait_type0(void*);
void setMotion(int, f32, int);
void setExpression(int, f32);
bool wait_type1(void*);
bool talk(void*);
bool demo(void*);
bool leave(void*);
BOOL EvCut_Introduction(int);
BOOL EvCut_Meeting(int);
BOOL EvCut_WiretapSponsor(int);
BOOL EvCut_WiretapEntrant(int);
inline void setParam();
inline BOOL main();
inline void playMotion();
inline BOOL ctrlBtk();
inline void setAttnPos();
inline void lookat();
inline BOOL drawDbgInfo();
s16 getMessageNo() { return shape_angle.x; }
/* dSv_event_flag_c::F_0268 - City in the Sky - City in the Sky clear */
bool isMap() {
return !(daNpcF_chkEvtBit(0x10c)
/* dSv_event_flag_c::F_0264 - Cutscene - Get master sword */
|| !daNpcF_chkEvtBit(0x108));
}
inline void setExpressionTalkAfter() { setExpression(7, -1.0f); }
inline void setLookMode(int i_lookMode, fopAc_ac_c* i_talkPartner);
inline void searchActors();
inline BOOL chkFindPlayer();
inline bool step(s16, bool);
inline void playExpression();
static EventFn mEvtSeqList[6];
private:
/* 0xB48 */ Z2Creature mCreatureSound;
/* 0xBD8 */ J3DModel* mModelBow;
/* 0xBDC */ J3DModel* mModelQuiver;
/* 0xBE0 */ daNpcF_MatAnm_c* mpMatAnm;
/* 0xBE4 */ daNpcF_Lookat_c mLookat;
/* 0xC80 */ daNpcF_ActorMngr_c mActorMngr[6];
/* 0xCB0 */ fopAc_ac_c* mTalkPartner;
/* 0xCB4 */ NPC_ASH_HIO_CLASS* mpHIO;
/* 0xCB8 */ dCcD_Cyl mCcCyl[2];
/* 0xF30 */ ActionFn mpActionFn;
/* 0xF3C */ request_of_phase_process_class mPhase[2];
/* 0xF4C */ u32 mItemPartnerId;
/* 0xF50 */ u32 field_0xf50; // unused
/* 0xF54 */ u32 field_0xf54;
/* 0xF58 */ s16 mFlowID;
/* 0xF5A */ s16 mLookMode;
/* 0xF5C */ u16 mMode;
/* 0xF5E */ u8 mMapToolId;
/* 0xF5F */ u8 field_0xf5f;
/* 0xF60 */ u8 mType;
};
STATIC_ASSERT(sizeof(daNpcAsh_c) == 0xF64);
#endif /* D_A_NPC_ASH_H */