mirror of https://github.com/zeldaret/tp.git
55 lines
1.4 KiB
C++
55 lines
1.4 KiB
C++
#ifndef D_A_NPC_DU_H
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#define D_A_NPC_DU_H
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#include "d/actor/d_a_npc.h"
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/**
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* @ingroup actors-npcs
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* @class npc_du_class
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* @brief Duck
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*
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* @details
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*
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*/
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class npc_du_class {
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public:
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/* 0x000 */ fopEn_enemy_c actor;
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/* 0x568 */ request_of_phase_process_class mPhase;
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/* 0x5B4 */ u8 arg0;
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/* 0x5B5 */ u8 arg1;
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/* 0x5B8 */ f32 mPlayerDist;
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/* 0x5BC */ s16 mPlayerAngleY;
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/* 0x5C0 */ mDoExt_McaMorf* mpMorf;
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/* 0x5C4 */ mDoExt_btpAnm* mpBtpAnm;
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/* 0x5C8 */ int mAnm;
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/* 0x5CC */ s16 mFrameCounter;
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/* 0x5CE */ s16 mAction;
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/* 0x5D0 */ s16 mActionMode;
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/* 0x5D4 */ u32 mShadowKey;
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/* 0x5D8 */ s16 mTimers[4];
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/* 0x5E0 */ s16 mUnkTimer;
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/* 0x5E2 */ s16 mNeck2XRot;
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/* 0x5E4 */ s16 mNeck2XRotTarget;
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/* 0x5E8 */ dBgS_AcchCir mAcchCir;
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/* 0x628 */ dBgS_ObjAcch mBgc;
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/* 0x800 */ s8 mSwimFlag;
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/* 0x804 */ dCcD_Stts mStts;
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/* 0x840 */ dCcD_Sph mSph;
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/* 0x978 */ s8 mActionTimer;
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/* 0x97A */ s16 mCurrentAngleYTarget;
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/* 0x97C */ f32 mGroundCross;
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/* 0x980 */ s8 field_0x980;
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/* 0x982 */ s16 field_0x982;
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/* 0x984 */ s16 mMsgFNo;
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/* 0x988 */ dMsgFlow_c mFlow;
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/* 0x9D4 */ u32 mHamonPrtcl;
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/* 0x9D8 */ u8 field_0x9d8[0x9dc - 0x9d8];
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/* 0x9DC */ Z2SoundObjSimple mSound;
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/* 0x9FC */ u8 mIsFirstSpawn;
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};
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STATIC_ASSERT(sizeof(npc_du_class) == 0xa00);
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#endif /* D_A_NPC_DU_H */
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