tp/include/d/actor/d_a_obj_automata.h

69 lines
1.5 KiB
C++

#ifndef D_A_OBJ_AUTOMATA_H
#define D_A_OBJ_AUTOMATA_H
#include "d/d_bg_s_acch.h"
#include "d/d_cc_d.h"
#include "f_op/f_op_actor.h"
/**
* @ingroup actors-objects
* @class daObj_AutoMata_c
* @brief Falbi's Music Box
*
* @details
*
*/
class daObj_AutoMata_c : public fopAc_ac_c {
private:
/* 0x568 */ int field_0x568;
/* 0x56C */ mDoExt_McaMorfSO* mpMorf;
/* 0x570 */ Z2Creature mCreature;
/* 0x600 */ mDoExt_btkAnm mBtk;
/* 0x618 */ request_of_phase_process_class mPhase;
/* 0x630 */ dBgS_ObjAcch mAcch;
/* 0x7F8 */ dCcD_Stts mStts;
/* 0x834 */ dBgS_AcchCir field_0x834;
/* 0x874 */ cBgS_GndChk mGndChk;
/* 0x8B0 */ dCcD_Cyl mCyl;
/* 0x9EC */ dCcD_Sph mSph;
/* 0xB24 */ int mShadowId;
/* 0xB28 */ f32 mGroundH;
/* 0xB2C */ f32 mAnmPlaySpeed;
/* 0xB30 */ u8 field_0xb30;
/* 0xB31 */ u8 mCoNone;
public:
virtual ~daObj_AutoMata_c();
int create();
int CreateHeap();
int Delete();
int Execute();
int Draw();
static int createHeapCallBack(fopAc_ac_c*);
static void* srchTHouse(fopAc_ac_c*, void*);
int setAnm(int, bool);
void setEnvTevColor();
void setRoomNo();
void setMtx();
void setSe();
void setAnmPlaySpeed(f32 i_playspeed) {
mAnmPlaySpeed = i_playspeed;
}
void setCoNone() {
mCoNone = true;
}
};
STATIC_ASSERT(sizeof(daObj_AutoMata_c) == 0xb38);
class daObj_AutoMata_Param_c {
public:
virtual ~daObj_AutoMata_Param_c() {}
static f32 const m[3];
};
#endif /* D_A_OBJ_AUTOMATA_H */