mirror of https://github.com/zeldaret/tp.git
65 lines
1.4 KiB
C++
65 lines
1.4 KiB
C++
#ifndef D_A_OBJ_AVALANCHE_H
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#define D_A_OBJ_AVALANCHE_H
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#include "dolphin/types.h"
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#include "d/d_bg_s_movebg_actor.h"
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#include "f_op/f_op_actor_mng.h"
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class dBgW;
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/**
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* @ingroup actors-objects
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* @class daObjAvalanche_c
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* @brief Avalanche
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*
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* @details
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*
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*/
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class daObjAvalanche_c : public dBgS_MoveBgActor {
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public:
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enum Action {
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ACTION_WAIT,
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ACTION_ORDER_EVENT,
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ACTION_EVENT,
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ACTION_DEAD,
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};
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void initBaseMtx();
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void setBaseMtx();
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int Create();
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int CreateHeap();
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int create1st();
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int Execute(Mtx**);
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int checkCollapse();
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int move();
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void event_proc_call();
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void actionWait();
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void actionOrderEvent();
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void actionEvent();
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void actionDead();
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int demoProc();
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void setEffect();
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int Draw();
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int Delete();
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u8 getSwbit() { return fopAcM_GetParamBit(this, 0, 8); }
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u8 getEvId() { return fopAcM_GetParamBit(this, 8, 8); }
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void setAction(u8 action) { mAction = action; }
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private:
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/* 0x5A0 */ request_of_phase_process_class mPhase;
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/* 0x5A8 */ J3DModel* mModel;
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/* 0x5AC */ mDoExt_bckAnm* mBckAnm;
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/* 0x5B0 */ dBgW* mpBgW2;
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/* 0x5B4 */ Mtx mMtx2;
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/* 0x5E4 */ f32 field_0x5e4;
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/* 0x5E8 */ u8 mAction;
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/* 0x5E9 */ u8 mMapToolId;
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/* 0x5EA */ u8 mTimer;
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/* 0x5EC */ int mStaffId;
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/* 0x5F0 */ s16 mEventIdx;
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};
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#endif /* D_A_OBJ_AVALANCHE_H */
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