tp/include/d/actor/d_a_obj_bed.h

68 lines
1.4 KiB
C++

#ifndef D_A_OBJ_BED_H
#define D_A_OBJ_BED_H
#include "SSystem/SComponent/c_phase.h"
#include "d/d_bg_s_acch.h"
#include "f_op/f_op_actor.h"
#include "dolphin/types.h"
class dBgW;
/**
* @ingroup actors-objects
* @class daObj_Bed_c
* @brief Bed
*
* @details
*
*/
class daObj_Bed_c : public fopAc_ac_c {
public:
/* 0x568 */ u8 field_0x568[4];
/* 0x56C */ request_of_phase_process_class mPhase;
/* 0x574 */ J3DModel* mpModel;
/* 0x578 */ dBgS_ObjAcch mAcch;
/* 0x750 */ dBgS_AcchCir mAcchCir;
/* 0x790 */ cBgS_GndChk mGndChk;
/* 0x7CC */ Mtx mMtx;
/* 0x7FC */ dBgW* mpCollider;
/* 0x800 */ cM3dGCyl field_0x800;
/* 0x818 */ cM3dGLin field_0x818;
/* 0x834 */ f32 mGroundH;
/* 0x838 */ int mShadow;
/* 0x83C */ u8 mType;
/* 0x840 */ /* vtable */
virtual ~daObj_Bed_c();
cPhs__Step create();
int CreateHeap();
int Delete();
int Execute();
int Draw();
static int createHeapCallBack(fopAc_ac_c*);
u8 getType();
char* getResName();
int isDelete();
void setEnvTevColor();
void setRoomNo();
void setMtx();
};
STATIC_ASSERT(sizeof(daObj_Bed_c) == 0x844);
class daObj_Bed_Param_c {
public:
virtual ~daObj_Bed_Param_c() {}
struct params {
/* 0x0 */ f32 field_0x0;
/* 0x4 */ f32 field_0x4;
/* 0x8 */ f32 field_0x8;
/* 0xC */ f32 field_0xc;
};
static daObj_Bed_Param_c::params const m;
};
#endif /* D_A_OBJ_BED_H */