tp/include/d/actor/d_a_obj_bombf.h

38 lines
753 B
C++

#ifndef D_A_OBJ_BOMBF_H
#define D_A_OBJ_BOMBF_H
#include "d/d_com_inf_game.h"
#include "d/d_bomb.h"
/**
* @ingroup actors-objects
* @class daObjBombf_c
* @brief Bomb Flower
*
* @details
*
*/
class daObjBombf_c : public fopAc_ac_c {
public:
bool createHeap();
int create();
~daObjBombf_c();
void setMatrix();
int execute();
int draw();
private:
/* 0x568 */ request_of_phase_process_class field_0x568;
/* 0x570 */ J3DModel* field_0x570;
/* 0x574 */ u32 field_0x574;
/* 0x578 */ u8 field_0x578;
/* 0x57C */ u32 field_0x57c;
/* 0x580 */ u16 field_0x580;
/* 0x582 */ u8 field_0x582;
/* 0x584 */ f32 field_0x584;
};
STATIC_ASSERT(sizeof(daObjBombf_c) == 0x588);
#endif /* D_A_OBJ_BOMBF_H */