tp/include/d/actor/d_a_obj_burnbox.h

46 lines
1.0 KiB
C++

#ifndef D_A_OBJ_BURNBOX_H
#define D_A_OBJ_BURNBOX_H
#include "d/d_bg_s_movebg_actor.h"
#include "d/d_cc_d.h"
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daObjBurnBox_c
* @brief Burn Box
*
* @details
*
*/
class daObjBurnBox_c : public dBgS_MoveBgActor {
public:
void initBaseMtx();
void setBaseMtx();
int Create();
int CreateHeap();
cPhs__Step create1st();
int Execute(Mtx**);
int Draw();
int Delete();
static void make_prm_burnBox(u32* param_0, u8 param_1) { *param_0 = param_1 & 0xff; }
u8 getType() { return fopAcM_GetParamBit(this, 0, 8); }
private:
/* 0x5A0 */ request_of_phase_process_class mPhaseReq;
/* 0x5A8 */ J3DModel* mpBoxModel;
/* 0x5AC */ dCcD_Stts mStts;
/* 0x5E8 */ dCcD_Cyl mCyl;
/* 0x724 */ u32 field_0x724;
/* 0x728 */ s16 field_0x728;
/* 0x72a */ u8 field_0x72a;
/* 0x72b */ u8 field_0x72b;
/* 0x72c */ JPABaseEmitter* mpEmitters[5];
};
STATIC_ASSERT(sizeof(daObjBurnBox_c) == 0x740);
#endif /* D_A_OBJ_BURNBOX_H */