tp/include/d/actor/d_a_obj_dan.h

95 lines
2.3 KiB
C++

#ifndef D_A_OBJ_DAN_H
#define D_A_OBJ_DAN_H
#include "SSystem/SComponent/c_phase.h"
#include "Z2AudioLib/Z2Creature.h"
#include "d/d_bg_s_acch.h"
#include "d/d_cc_d.h"
#include "d/actor/d_a_player.h"
#include "d/d_insect.h"
/**
* @ingroup actors-objects
* @class daObjDAN_c
* @brief Insect - Pillbug
*
* @details
*
*/
class daObjDAN_c : public dInsect_c {
public:
void InitCcSph();
void SetCcSph();
int CreateHeap();
void SpeedSet();
void LinkChk();
void MoveAction();
void DamageAction();
void Action();
void checkGroundPos();
void Insect_Release();
void Z_BufferChk();
void ParticleSet();
void ObjHit();
void BoomChk();
int Execute();
int Delete();
void setBaseMtx();
/* inline */ inline int Draw();
bool CreateChk();
cPhs__Step create();
private:
/* 0x590 */ dCcD_Stts mCcStts;
/* 0x5CC */ dCcD_Sph mCcSph;
/* 0x704 */ daPy_boomerangMove_c mBoomerangMove;
/* 0x710 */ dBgS_GndChk mGndChk;
/* 0x764 */ f32 mGroundH;
/* 0x768 */ u8 mAction;
/* 0x769 */ u8 mMode;
/* 0x76A */ s16 mTimer[3];
/* 0x770 */ f32 mTargetSpeed;
/* 0x774 */ u8 field_0x774[4];
/* 0x778 */ s16 mTargetAngleY;
/* 0x77A */ u8 field_0x77a[0x10];
/* 0x78A */ s16 field_0x78a;
/* 0x78C */ u8 field_0x78c[4];
/* 0x790 */ mDoExt_brkAnm* mpBrkAnm;
/* 0x794 */ mDoExt_btkAnm* mpBtkAnm;
/* 0x798 */ f32 mScreenZ;
/* 0x79C */ u32 mBufferZ;
/* 0x7A0 */ f32 field_0x7a0;
/* 0x7A4 */ f32 mParticleScale;
/* 0x7A8 */ u8 mLocation;
/* 0x7A9 */ bool mBoomerangHit;
/* 0x7AC */ int mBounceCount;
/* 0x7B0 */ Z2Creature mCreatureSound;
/* 0x840 */ u8 field_0x840[4];
/* 0x844 */ mDoExt_McaMorfSO* mpMorf;
/* 0x848 */ dBgS_AcchCir mAcchCir;
/* 0x888 */ dBgS_ObjAcch mAcch;
/* 0xA60 */ request_of_phase_process_class mPhase;
/* 0xA68 */ bool mHIOInit;
enum Action {
/* 1 */ ACT_MOVE = 1,
/* 2 */ ACT_DAMAGE,
};
};
STATIC_ASSERT(sizeof(daObjDAN_c) == 0xa6c);
class daObj_DanHIO_c {
public:
daObj_DanHIO_c();
virtual ~daObj_DanHIO_c() {}
/* 0x4 */ s8 field_0x4;
/* 0x8 */ f32 mScaleFemale;
/* 0xC */ f32 mScaleMale;
};
STATIC_ASSERT(sizeof(daObj_DanHIO_c) == 0x10);
#endif /* D_A_OBJ_DAN_H */