tp/include/d/actor/d_a_obj_dust.h

67 lines
1.6 KiB
C++

#ifndef D_A_OBJ_DUST_H
#define D_A_OBJ_DUST_H
#include "f_op/f_op_actor_mng.h"
#include "d/d_event_lib.h"
#include "d/d_bg_s_movebg_actor.h"
#include "d/d_bg_s_acch.h"
#include "d/d_cc_d.h"
#include "d/actor/d_a_player.h"
#include "d/d_bg_w.h"
#include "d/d_resorce.h"
#include "d/d_s_play.h"
#include <cmath.h>
/**
* @ingroup actors-objects
* @class daObjDust_c
* @brief Dust
*
* @details
*
*/
class daObjDust_c : public dBgS_MoveBgActor {
public:
void Search_Ymb();
void RideOn_Angle(s16&, f32, s16, f32);
int Check_RideOn();
void initBaseMtx();
void setBaseMtx();
inline int create();
inline int CreateHeap();
inline int Create();
inline int Execute(Mtx**);
inline int Draw();
inline int Delete();
/* 0x5A0 */ f32 mRideOscillationSpeed;
/* 0x5A4 */ f32 mRideIntensity;
/* 0x5A8 */ f32 mRideBounce;
/* 0x5AC */ s16 mRideAngleAmplitude;
/* 0x5AE */ u8 field_0x5ae[0x5BC - 0x5AE];
/* 0x5BC */ csXyz field_0x5bc;
/* 0x5C2 */ u8 field_0x5c2[0x5C4 - 0x5C2];
/* 0x5C4 */ s16 mRideOscillationPhaseX;
/* 0x5C6 */ s16 mRideOscillationPhaseZ;
/* 0x5C8 */ csXyz mRideAngle;
/* 0x5D0 */ f32 mOffsetY;
/* 0x5D4 */ cXyz field_0x5d4;
/* 0x5E0 */ u8 field_0x5e0;
/* 0x5E1 */ bool mYmbFlag;
/* 0x5E4 */ dCcD_Stts mStts;
/* 0x620 */ J3DModel* mpModel;
/* 0x624 */ u8 field_0x624[0x628 - 0x624];
/* 0x628 */ request_of_phase_process_class mPhaseReq;
/* 0x630 */ bool mRideOnFlag;
/* 0x634 */ dBgS_AcchCir mAcchCir;
/* 0x674 */ dBgS_ObjAcch mAcch;
};
STATIC_ASSERT(sizeof(daObjDust_c) == 0x84c);
#endif /* D_A_OBJ_DUST_H */