tp/include/d/actor/d_a_obj_fireWood.h

59 lines
1.2 KiB
C++

#ifndef D_A_OBJ_FIREWOOD_H
#define D_A_OBJ_FIREWOOD_H
#include "d/d_com_inf_game.h"
#include "m_Do/m_Do_hostIO.h"
#include "f_op/f_op_actor_mng.h"
#include "d/d_cc_d.h"
/**
* @ingroup actors-objects
* @class daFireWood_c
* @brief Kakariko Stove Flame?
*
* @details
*
*/
class daFireWood_c : public fopAc_ac_c {
public:
void setBaseMtx();
int create();
void lightInit();
void setLight();
int Execute();
int Draw();
int Delete();
static const dCcD_SrcGObjInf mCcDObjInfo;
static dCcD_SrcCyl mCcDCyl;
private:
/* 0x568 */ u8 field_0x568[0x574 - 0x568];
/* 0x574 */ dCcD_Stts mCcStts;
/* 0x5B0 */ dCcD_Cyl mCcCyl;
/* 0x6EC */ cXyz mFlamePos;
/* 0x6F8 */ u8 mIsSwitch;
/* 0x6F9 */ u8 mIsLit;
/* 0x6FC */ u32 mFlameEmtrIDs[4];
/* 0x70C */ u8 mFlameType;
/* 0x710 */ cXyz mLightPos;
/* 0x71C */ LIGHT_INFLUENCE mLightInfluence;
/* 0x73C */ u8 mSwWaitTime;
};
STATIC_ASSERT(sizeof(daFireWood_c) == 0x740);
class daFireWood_HIO_c : public mDoHIO_entry_c {
public:
daFireWood_HIO_c();
virtual ~daFireWood_HIO_c() {}
void genMessage(JORMContext*);
/* 0x4 */ f32 mFlameOffsetY;
/* 0x8 */ f32 mCollisionRadius;
/* 0xC */ u8 mWaitTime;
};
#endif /* D_A_OBJ_FIREWOOD_H */