tp/include/d/actor/d_a_obj_fireWood2.h

63 lines
1.4 KiB
C++

#ifndef D_A_OBJ_FIREWOOD2_H
#define D_A_OBJ_FIREWOOD2_H
#include "d/d_com_inf_game.h"
#include "f_op/f_op_actor_mng.h"
#include "d/d_cc_d.h"
/**
* @ingroup actors-objects
* @class daFireWood2_c
* @brief Firewood 2 (Flame)
*
* @details
*
*/
class daFireWood2_c : public fopAc_ac_c {
public:
void setBaseMtx();
int create();
void lightInit();
void setLight();
void cutLight();
void pointLightProc();
int Execute();
int Draw();
int Delete();
static const dCcD_SrcGObjInf mCcDObjInfo;
static dCcD_SrcCyl mCcDCyl;
private:
/* 0x568 */ u8 field_0x568[0x574 - 0x568];
/* 0x574 */ dCcD_Stts mCcStts;
/* 0x5B0 */ dCcD_Cyl mCcCyl;
/* 0x6EC */ cXyz mFlamePos;
/* 0x6F8 */ u8 mIsLit;
/* 0x6F9 */ u8 mIsSwitch;
/* 0x6FA */ u8 mSwitchType;
/* 0x6FB */ u8 mFlameType;
/* 0x6FC */ u32 mFlameEmtrIDs[4];
/* 0x70C */ cXyz mLightPos;
/* 0x718 */ u8 mIsPLight;
/* 0x71C */ f32 mBossLightStrength;
/* 0x720 */ LIGHT_INFLUENCE mLightInfluence;
};
STATIC_ASSERT(sizeof(daFireWood2_c) == 0x740);
class daFireWood2_HIO_c : public mDoHIO_entry_c {
public:
daFireWood2_HIO_c();
virtual ~daFireWood2_HIO_c() {}
void genMessage(JORMContext*);
/* 0x04 */ f32 mFlameOffsetY;
/* 0x08 */ f32 mCollisionDiameter;
/* 0x0C */ f32 mCollisionHeight;
};
#endif /* D_A_OBJ_FIREWOOD2_H */