mirror of https://github.com/zeldaret/tp.git
97 lines
2.4 KiB
C++
97 lines
2.4 KiB
C++
#ifndef D_A_OBJ_FLAG_H
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#define D_A_OBJ_FLAG_H
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#include "f_op/f_op_actor_mng.h"
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#include "d/d_com_inf_game.h"
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#include "d/actor/d_a_set_bgobj.h"
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static int createSolidHeap(fopAc_ac_c*);
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static int nodeCallBack(J3DJoint*, int);
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class FlagJoint_c {
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public:
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~FlagJoint_c();
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FlagJoint_c();
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csXyz mJoint1;
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csXyz mJoint2;
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csXyz mJoint3;
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s16 mRv;
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};
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/**
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* @ingroup actors-objects
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* @class daObjFlag_c
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* @brief Flag 1
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*
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* @details
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*
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*/
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class daObjFlag_c : public fopAc_ac_c {
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private:
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/* 0x568 */ J3DModel* mpModel1;
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/* 0x56c */ J3DModel* mpModel2;
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/* 0x570 */ request_of_phase_process_class mPhase;
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/* 0x578 */ request_of_phase_process_class mPhase2;
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/* 0x580 */ FlagJoint_c mFlagJoints[4];
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/* 0x5d0 */ cXyz mPos;
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/* 0x5dc */ f32 field_0x5dc;
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/* 0x5e0 */ s16 field_0x5e0;
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/* 0x5e2 */ s16 field_0x5e2;
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/* 0x5e4 */ s16 field_0x5e4;
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/* 0x5e6 */ s16 field_0x5e6;
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/* 0x5e8 */ s16 field_0x5e8;
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/* 0x5ea */ u8 field_0x568[0x5ec - 0x5ea];
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public:
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void create_init();
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void initBaseMtx();
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void getJointAngle(csXyz*, int);
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void calcJointAngle();
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void calcAngleSwingZ(FlagJoint_c*, f32);
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void calcAngleSwingX(FlagJoint_c*, f32);
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f32 getSwingY(f32);
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~daObjFlag_c() {
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dComIfG_resDelete(&this->mPhase, "FlagObj");
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dComIfG_resDelete(&this->mPhase2, daSetBgObj_c::getArcName(this));
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}
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inline int create();
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inline int execute();
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inline int draw();
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inline int createHeap();
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struct M_attrs {
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/* 0x00 */ f32 field_0x00;
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/* 0x04 */ f32 field_0x04;
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/* 0x08 */ f32 field_0x08;
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/* 0x0c */ s16 field_0x0c;
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/* 0x0e */ s16 field_0x0e;
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/* 0x10 */ s16 fielx_0x10;
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/* 0x12 */ s16 fielx_0x12;
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/* 0x14 */ s16 field_0x14;
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/* 0x16 */ s16 field_0x16;
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/* 0x18 */ s16 field_0x18;
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/* 0x1a */ s16 field_0x1a;
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/* 0x1c */ s16 field_0x1c;
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/* 0x1e */ s16 field_0x1e;
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/* 0x20 */ s16 field_0x20;
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/* 0x22 */ s16 field_0x22;
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/* 0x24 */ u8 field_0x24;
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/* 0x25 */ u8 field_0x25;
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/* 0x26 */ u8 field_0x26;
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/* 0x28 */ f32 field_0x28;
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/* 0x2c */ f32 field_0x2c;
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/* 0x30 */ f32 field_0x30;
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};
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static M_attrs const M_attr;
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M_attrs const& attr() const { return M_attr; }
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};
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STATIC_ASSERT(sizeof(daObjFlag_c) == 0x5ec);
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#endif /* D_A_OBJ_FLAG_H */
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