tp/include/d/actor/d_a_obj_gb.h

41 lines
900 B
C++

#ifndef D_A_OBJ_GB_H
#define D_A_OBJ_GB_H
#include "SSystem/SComponent/c_phase.h"
#include "f_op/f_op_actor.h"
class dBgW;
/**
* @ingroup actors-objects
* @class obj_gb_class
* @brief Ganondorf Barrier
*
* @details
*
*/
class obj_gb_class : public fopAc_ac_c {
public:
/* 0x568 */ request_of_phase_process_class mPhase;
/* 0x570 */ J3DModel* mModel;
/* 0x574 */ mDoExt_btkAnm* mBtk;
/* 0x578 */ mDoExt_brkAnm* mBrk;
/* 0x57C */ u8 field_0x57c;
/* 0x57D */ u8 mColorAlpha;
/* 0x580 */ int mSw1;
/* 0x584 */ int mSw2;
/* 0x588 */ s16 mIsFinalBattle;
/* 0x58A */ s16 field_0x58a[2];
/* 0x58E */ s16 field_0x58e;
/* 0x58E */ f32 mBrkFrame;
/* 0x594 */ cXyz field_0x594[20];
/* 0x684 */ f32 field_0x684;
/* 0x688 */ Mtx mBgMtx;
/* 0x6B8 */ dBgW* mpBgW;
};
STATIC_ASSERT(sizeof(obj_gb_class) == 0x6bc);
#endif /* D_A_OBJ_GB_H */