tp/include/d/actor/d_a_obj_hfuta.h

57 lines
1.1 KiB
C++

#ifndef D_A_OBJ_HFUTA_H
#define D_A_OBJ_HFUTA_H
#include "f_op/f_op_actor_mng.h"
#include "d/d_bg_s_movebg_actor.h"
/**
* @ingroup actors-objects
* @class daObjFuta_c
* @brief Crawling?
*
* @details
*
*/
class daObjFuta_c : public dBgS_MoveBgActor {
public:
enum Mode {
MODE_0,
MODE_1,
MODE_2,
};
typedef void (daObjFuta_c::*modeFunc)();
void initBaseMtx();
void setBaseMtx();
int Create();
int CreateHeap();
int create1st();
int Execute(Mtx**);
void mode_proc_call();
void mode_wait();
void mode_move();
void mode_end();
int Draw();
int Delete();
void setMode(u8 mode) { mMode = mode; }
private:
/* 0x5A0 */ request_of_phase_process_class mPhase;
/* 0x5A8 */ J3DModel* mModel;
/* 0x5AC */ cXyz mTransM;
/* 0x5B8 */ csXyz mZXYRotationM;
/* 0x5BE */ u8 mMode;
/* 0x5BF */ u8 field_0x5bf;
/* 0x5C0 */ int field_0x5c0;
/* 0x5C4 */ f32 field_0x5c4;
/* 0x5C8 */ u8 field_0x5c8;
/* 0x5CA */ u16 mRotationIndex;
};
//STATIC_ASSERT(sizeof(daObjFuta_c) == 0x5cc);
#endif /* D_A_OBJ_HFUTA_H */