tp/include/d/actor/d_a_obj_iceblock.h

114 lines
2.9 KiB
C++

#ifndef D_A_OBJ_ICEBLOCK_H
#define D_A_OBJ_ICEBLOCK_H
#include "d/d_bg_s_acch.h"
#include "d/d_bg_s_movebg_actor.h"
#include "d/d_cc_d.h"
#include "f_op/f_op_actor_mng.h"
#include "d/d_path.h"
#include "d/d_bg_w.h"
/**
* @ingroup actors-objects
* @class daObjIceBlk_c
* @brief Sliding Ice Block
*
* @details
*
*/
class daObjIceBlk_c : public dBgS_MoveBgActor {
public:
enum State_e {
STATE_0_e = 0,
STATE_LAND_e = 1,
STATE_2_e = 2,
STATE_4_e = 4,
};
enum Mode_e {
MODE_PROC_WAIT_e,
MODE_PROC_WALK_e,
};
enum Action_e {
ACTION_WAIT_e,
ACTION_ORDER_EVENT_e,
ACTION_EVENT_e,
ACTION_DEAD_e,
};
static void PPCallBack(fopAc_ac_c*, fopAc_ac_c*, s16, dBgW_Base::PushPullLabel);
void initBaseMtx();
void setBaseMtx();
u16 getPointNo();
void loadCurrentPos();
int saveCurrentPos();
void enablePushPull();
void disablePushPull();
int create1st();
int checkWalk();
void clrCounter();
void mode_proc_call();
void mode_init_wait();
void mode_proc_wait();
void mode_init_walk();
void mode_proc_walk();
void setEffect();
int checkWallPre(s16);
int checkBgHit();
void bgCheck();
void init_bgCheck();
BOOL checkFall();
void event_proc_call();
void actionWait();
void actionOrderEvent();
void actionEvent();
void actionDead();
virtual int CreateHeap();
virtual int Create();
virtual int Execute(Mtx**);
virtual int Draw();
virtual int Delete();
u8 getSwbit() { return fopAcM_GetParamBit(this, 0, 8); }
int getPathId() { return fopAcM_GetParamBit(this, 8, 8); }
int getCorrectPointNo() { return fopAcM_GetParamBit(this, 0x10, 8); }
u8 getSwbit2() { return fopAcM_GetParamBit(this, 0x18, 8); }
void setAction(u8 i_action) { mAction = i_action; }
/* 0x5A0 */ request_of_phase_process_class mPhase;
/* 0x5A8 */ J3DModel* mpIceModel;
/* 0x5AC */ J3DModel* mpModel;
/* 0x5B0 */ dBgS_ObjAcch mAcch;
/* 0x788 */ dBgS_AcchCir mAcchCir;
/* 0x7C8 */ dCcD_Stts mCcStts;
/* 0x804 */ dCcD_Cyl mCcCyl;
/* 0x940 */ dBgW::PushPullLabel mPPLabel;
/* 0x944 */ dBgW* mpIceBgW;
/* 0x948 */ u8 mCounter[4];
/* 0x94C */ u8 mAction;
/* 0x94D */ u8 mMode;
/* 0x950 */ int mMoveDir;
/* 0x954 */ State_e mState;
/* 0x958 */ f32 mGroundY;
/* 0x95C */ cXyz mWallPrePos;
/* 0x968 */ dBgS_ObjGndChk mGndChk;
/* 0x9BC */ dPath* mpPath;
/* 0x9C0 */ u8 mSwbit;
/* 0x9C1 */ u8 mMaxSwNum;
/* 0x9C4 */ cXyz mWalkInitPos;
/* 0x9D0 */ u8 mWalkType;
/* 0x9D1 */ bool mIsPlayerRide;
/* 0x9D4 */ u32 field_0x9d4;
/* 0x9D8 */ u32 field_0x9d8;
/* 0x9DC */ u32 mKezuruEmtrID;
/* 0x9E0 */ u8 mHitCounter;
/* 0x9E4 */ JPABaseEmitter* mColdEffEmitters[2];
};
STATIC_ASSERT(sizeof(daObjIceBlk_c) == 0x9ec);
#endif /* D_A_OBJ_ICEBLOCK_H */