mirror of https://github.com/zeldaret/tp.git
35 lines
783 B
C++
35 lines
783 B
C++
#ifndef D_A_OBJ_KAGE_H
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#define D_A_OBJ_KAGE_H
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#include "f_op/f_op_actor_mng.h"
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/**
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* @ingroup actors-objects
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* @class obj_kage_class
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* @brief House - Cage
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*
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* @details
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*
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*/
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class obj_kage_class {
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public:
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/* 0x000 */ fopAc_ac_c actor;
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/* 0x568 */ request_of_phase_process_class phase;
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/* 0x570 */ J3DModel* model;
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/* 0x574 */ u8 field_0x574;
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/* 0x578 */ Z2SoundObjSimple sound;
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/* 0x598 */ u8 field_0x598[0x59A - 0x598];
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/* 0x59A */ s16 timers[2];
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/* 0x59E */ s16 field_0x59e;
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/* 0x5A0 */ s16 counter;
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/* 0x5A4 */ f32 field_0x5a4;
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/* 0x5A8 */ f32 field_0x5a8;
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/* 0x5AC */ fpc_ProcID inko_child_id;
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/* 0x5B0 */ u8 field_0x5b0[0x5B4 - 0x5B0];
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};
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STATIC_ASSERT(sizeof(obj_kage_class) == 0x5b4);
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#endif /* D_A_OBJ_KAGE_H */
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