mirror of https://github.com/zeldaret/tp.git
66 lines
1.7 KiB
C++
66 lines
1.7 KiB
C++
#ifndef D_A_OBJ_LV4EDSHUTTER_H
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#define D_A_OBJ_LV4EDSHUTTER_H
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#include "f_op/f_op_actor_mng.h"
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#include "d/d_bg_s_movebg_actor.h"
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#include "d/d_event_lib.h"
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/**
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* @ingroup actors-objects
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* @class daLv4EdShutter_c
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* @brief Arbiter's Grounds Death Sword Gate
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*
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* @details
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*
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*/
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class daLv4EdShutter_c : public dBgS_MoveBgActor, public request_of_phase_process_class, public dEvLib_callback_c {
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public:
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daLv4EdShutter_c() : dEvLib_callback_c(this) {}
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void setBaseMtx();
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int create();
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void move();
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void init_modeWait();
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void modeWait();
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void init_modeOpen();
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void modeOpen();
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void init_modeClose();
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void modeClose();
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void init_modeEnd();
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void modeEnd();
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virtual int CreateHeap();
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virtual int Execute(Mtx**);
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virtual int Draw();
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virtual int Delete();
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virtual ~daLv4EdShutter_c() {}
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virtual bool eventStart();
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u8 getCloseSw() { return fopAcM_GetParamBit(this, 0, 8); }
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u8 getOpenSw() { return fopAcM_GetParamBit(this, 8, 8); }
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u8 getWaitTime() { return fopAcM_GetParamBit(this, 16, 8); }
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int getEventID() { return fopAcM_GetParamBit(this, 24, 8); }
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u8 getZenmetuSw() { return shape_angle.z & 0xFF; }
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u8 getStatus() { return mStatus; }
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private:
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/* 0x5B8 */ request_of_phase_process_class mPhase;
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/* 0x5C0 */ J3DModel* mpModel;
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/* 0x5C4 */ u8 mMode;
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/* 0x5C6 */ u16 mWaitTimer;
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/* 0x5C8 */ u8 mOpenSw;
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/* 0x5C9 */ u8 mCloseSw;
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/* 0x5CA */ u8 mStatus;
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/* 0x5CB */ u8 field_0x5cb;
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/* 0x5CC */ u8 mZenmetuSw;
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/* 0x5D0 */ f32 mMovePos;
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/* 0x5D4 */ u8 field_0x5D4[0x5D8 - 0x5D4];
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/* 0x5D8 */ f32 mMoveSpeed;
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};
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STATIC_ASSERT(sizeof(daLv4EdShutter_c) == 0x5dc);
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#endif /* D_A_OBJ_LV4EDSHUTTER_H */
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