tp/include/d/actor/d_a_obj_lv4SlideWall.h

60 lines
1.2 KiB
C++

#ifndef D_A_OBJ_LV4SLIDEWALL_H
#define D_A_OBJ_LV4SLIDEWALL_H
#include "f_op/f_op_actor_mng.h"
#include "d/d_bg_s_movebg_actor.h"
/**
* @ingroup actors-objects
* @class daSldWall_c
* @brief Arbiter's Grounds Sliding Wall
*
* @details
*
*/
class daSldWall_c : public dBgS_MoveBgActor {
public:
void setBaseMtx();
int create();
void moveWall();
void init_modeWait();
void modeWait();
void init_modeMoveOpen();
void modeMoveOpen();
void init_modeMoveClose();
void modeMoveClose();
void setSe();
virtual int CreateHeap();
virtual int Execute(Mtx**);
virtual int Draw();
virtual int Delete();
int getSw() { return fopAcM_GetParamBit(this, 0, 8); }
private:
/* 0x5A0 */ request_of_phase_process_class mPhase;
/* 0x5A8 */ J3DModel* mpModel;
/* 0x5AC */ u8 mMode;
/* 0x5AD */ u8 mSwbit;
/* 0x5AE */ u8 mIsSwitch;
/* 0x5B0 */ f32 field_0x5b0;
};
STATIC_ASSERT(sizeof(daSldWall_c) == 0x5b4);
class daSldWall_HIO_c : public mDoHIO_entry_c {
public:
daSldWall_HIO_c();
virtual ~daSldWall_HIO_c() {}
void genMessage(JORMContext*);
/* 0x08 */ f32 move_amount;
/* 0x0C */ f32 speed;
/* 0x10 */ u8 vibration;
};
#endif /* D_A_OBJ_LV4SLIDEWALL_H */