mirror of https://github.com/zeldaret/tp.git
60 lines
1.2 KiB
C++
60 lines
1.2 KiB
C++
#ifndef D_A_OBJ_LV4SLIDEWALL_H
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#define D_A_OBJ_LV4SLIDEWALL_H
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#include "f_op/f_op_actor_mng.h"
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#include "d/d_bg_s_movebg_actor.h"
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/**
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* @ingroup actors-objects
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* @class daSldWall_c
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* @brief Arbiter's Grounds Sliding Wall
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*
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* @details
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*
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*/
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class daSldWall_c : public dBgS_MoveBgActor {
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public:
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void setBaseMtx();
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int create();
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void moveWall();
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void init_modeWait();
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void modeWait();
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void init_modeMoveOpen();
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void modeMoveOpen();
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void init_modeMoveClose();
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void modeMoveClose();
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void setSe();
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virtual int CreateHeap();
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virtual int Execute(Mtx**);
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virtual int Draw();
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virtual int Delete();
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int getSw() { return fopAcM_GetParamBit(this, 0, 8); }
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private:
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/* 0x5A0 */ request_of_phase_process_class mPhase;
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/* 0x5A8 */ J3DModel* mpModel;
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/* 0x5AC */ u8 mMode;
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/* 0x5AD */ u8 mSwbit;
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/* 0x5AE */ u8 mIsSwitch;
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/* 0x5B0 */ f32 field_0x5b0;
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};
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STATIC_ASSERT(sizeof(daSldWall_c) == 0x5b4);
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class daSldWall_HIO_c : public mDoHIO_entry_c {
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public:
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daSldWall_HIO_c();
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virtual ~daSldWall_HIO_c() {}
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void genMessage(JORMContext*);
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/* 0x08 */ f32 move_amount;
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/* 0x0C */ f32 speed;
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/* 0x10 */ u8 vibration;
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};
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#endif /* D_A_OBJ_LV4SLIDEWALL_H */
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