mirror of https://github.com/zeldaret/tp.git
51 lines
1.0 KiB
C++
51 lines
1.0 KiB
C++
#ifndef D_A_OBJ_LV4FLOOR_H
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#define D_A_OBJ_LV4FLOOR_H
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#include "d/d_bg_s_movebg_actor.h"
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#include "f_op/f_op_actor_mng.h"
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/**
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* @ingroup actors-objects
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* @class daObjLv4Floor_c
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* @brief Arbiter's Grounds Floor
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*
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* @details
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*
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*/
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class daObjLv4Floor_c : public dBgS_MoveBgActor {
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public:
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enum Action_e {
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MODE_WAIT_e,
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MODE_MOVE_e,
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MODE_DEAD_e,
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};
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void initBaseMtx();
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void setBaseMtx();
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int create1st();
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void action();
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void mode_wait();
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void mode_init_move();
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void mode_move();
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void mode_init_dead();
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void mode_dead();
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virtual int CreateHeap();
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virtual int Create();
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virtual int Execute(Mtx**);
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virtual int Draw();
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virtual int Delete();
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u8 getSwbit() { return fopAcM_GetParamBit(this, 0, 8) & 0xFF; }
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private:
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/* 0x5A0 */ request_of_phase_process_class mPhase;
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/* 0x5A8 */ J3DModel* mpModel;
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/* 0x5AC */ f32 mMoveYPos;
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/* 0x5B0 */ u8 mAction;
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};
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STATIC_ASSERT(sizeof(daObjLv4Floor_c) == 0x5B4);
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#endif /* D_A_OBJ_LV4FLOOR_H */
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