mirror of https://github.com/zeldaret/tp.git
61 lines
1.5 KiB
C++
61 lines
1.5 KiB
C++
#ifndef D_A_OBJ_LV7PROPELLERY_H
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#define D_A_OBJ_LV7PROPELLERY_H
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#include "f_op/f_op_actor_mng.h"
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#include "d/d_bg_s_movebg_actor.h"
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/**
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* @ingroup actors-objects
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* @class daPropY_c
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* @brief City in the Sky Propeller
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*
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* @details
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*
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*/
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class daPropY_c : public dBgS_MoveBgActor {
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public:
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void setBaseMtx();
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int create();
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void procMain();
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void init_modeMoveWait();
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void modeMoveWait();
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void init_modeMove();
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void modeMove();
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void init_modeWait();
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void modeWait();
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void init_modeMove2();
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void modeMove2();
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void init_modeStop();
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void modeStop();
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virtual int CreateHeap();
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virtual int Execute(Mtx**);
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virtual int Draw();
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virtual int Delete();
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int getType() { return fopAcM_GetParamBit(this, 0, 4); }
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int getSw() { return fopAcM_GetParamBit(this, 8, 8); }
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int getTurnType() { return fopAcM_GetParamBit(this, 4, 4); }
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int getTurnVec() { return fopAcM_GetParamBit(this, 16, 4); }
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/* 0x5A0 */ request_of_phase_process_class mPhase;
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/* 0x5A8 */ J3DModel* mpModel;
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/* 0x5AC */ u8 mMode;
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/* 0x5AD */ u8 mSwbit;
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/* 0x5AE */ u8 mIsSwitch;
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/* 0x5AF */ u8 mType;
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/* 0x5B0 */ u8 mTurnType;
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/* 0x5B1 */ u8 mTurnVec;
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/* 0x5B2 */ s8 field_0x5b2;
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/* 0x5B4 */ s16 field_0x5b4;
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/* 0x5B6 */ s16 field_0x5b6;
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/* 0x5B8 */ u8 mTimer;
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/* 0x5BC */ f32 field_0x5bc;
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/* 0x5C0 */ f32 field_0x5c0;
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/* 0x5C4 */ f32 field_0x5c4;
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};
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STATIC_ASSERT(sizeof(daPropY_c) == 0x5c8);
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#endif /* D_A_OBJ_LV7PROPELLERY_H */
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