tp/include/d/actor/d_a_obj_lv7PropellerY.h

61 lines
1.5 KiB
C++

#ifndef D_A_OBJ_LV7PROPELLERY_H
#define D_A_OBJ_LV7PROPELLERY_H
#include "f_op/f_op_actor_mng.h"
#include "d/d_bg_s_movebg_actor.h"
/**
* @ingroup actors-objects
* @class daPropY_c
* @brief City in the Sky Propeller
*
* @details
*
*/
class daPropY_c : public dBgS_MoveBgActor {
public:
void setBaseMtx();
int create();
void procMain();
void init_modeMoveWait();
void modeMoveWait();
void init_modeMove();
void modeMove();
void init_modeWait();
void modeWait();
void init_modeMove2();
void modeMove2();
void init_modeStop();
void modeStop();
virtual int CreateHeap();
virtual int Execute(Mtx**);
virtual int Draw();
virtual int Delete();
int getType() { return fopAcM_GetParamBit(this, 0, 4); }
int getSw() { return fopAcM_GetParamBit(this, 8, 8); }
int getTurnType() { return fopAcM_GetParamBit(this, 4, 4); }
int getTurnVec() { return fopAcM_GetParamBit(this, 16, 4); }
/* 0x5A0 */ request_of_phase_process_class mPhase;
/* 0x5A8 */ J3DModel* mpModel;
/* 0x5AC */ u8 mMode;
/* 0x5AD */ u8 mSwbit;
/* 0x5AE */ u8 mIsSwitch;
/* 0x5AF */ u8 mType;
/* 0x5B0 */ u8 mTurnType;
/* 0x5B1 */ u8 mTurnVec;
/* 0x5B2 */ s8 field_0x5b2;
/* 0x5B4 */ s16 field_0x5b4;
/* 0x5B6 */ s16 field_0x5b6;
/* 0x5B8 */ u8 mTimer;
/* 0x5BC */ f32 field_0x5bc;
/* 0x5C0 */ f32 field_0x5c0;
/* 0x5C4 */ f32 field_0x5c4;
};
STATIC_ASSERT(sizeof(daPropY_c) == 0x5c8);
#endif /* D_A_OBJ_LV7PROPELLERY_H */