mirror of https://github.com/zeldaret/tp.git
78 lines
1.9 KiB
C++
78 lines
1.9 KiB
C++
#ifndef D_A_OBJ_NAMEPLATE_H
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#define D_A_OBJ_NAMEPLATE_H
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#include "d/d_cc_d.h"
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#include "d/d_com_inf_game.h"
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#include "d/d_msg_flow.h"
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/**
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* @ingroup actors-objects
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* @class daObjNameplate_c
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* @brief Ordon Village Nameplate
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*
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* @details
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*
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*/
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class daObjNameplate_c : public fopAc_ac_c {
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public:
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void create_init();
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void initBaseMtx();
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void setBaseMtx();
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void initCcSphere();
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void setCcSphere();
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void calcAngle();
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void calcSpring();
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int checkHitAngle();
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void messageProc();
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struct M_attrs {
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/* 0x00 */ f32 radius1;
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/* 0x04 */ f32 field_0x04;
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/* 0x08 */ f32 field_0x08;
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/* 0x0C */ f32 field_0x0C;
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/* 0x10 */ f32 field_0x10;
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/* 0x14 */ f32 field_0x14;
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/* 0x18 */ s16 field_0x18;
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/* 0x1A */ s16 field_0x1A;
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/* 0x1C */ s16 field_0x1C;
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// unknown types
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/* 0x1E */ u8 field_0x1E;
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/* 0x1F */ u8 field_0x1F;
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};
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static M_attrs const M_attr;
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static M_attrs const& attr() { return M_attr; }
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static char* l_arcName;
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~daObjNameplate_c() { dComIfG_resDelete(&this->mPhase, l_arcName); }
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inline int create();
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inline int draw();
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inline int createHeap();
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private:
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/* 0x568 */ J3DModel* model;
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/* 0x56C */ request_of_phase_process_class mPhase;
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/* 0x574 */ Mtx mMtx;
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/* 0x5A4 */ dCcD_Stts mCcDStts;
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/* 0x5E0 */ dCcD_Sph mCcDSph;
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/* 0x718 */ f32 field_0x718;
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/* 0x71C */ f32 field_0x71C;
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/* 0x720 */ s16 field_0x720;
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/* 0x722 */ s16 field_0x722;
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/* 0x724 */ s16 field_0x724;
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/* 0x726 */ u16 field_0x726;
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/* 0x728 */ dMsgFlow_c mMsgFlow;
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/* 0x774 */ s16 mShowMessage;
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/* 0x776 */ s16 mMessageFlowId;
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/* 0x778 */ s16 field_0x778;
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/* 0x77A */ s16 field_0x77A;
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/* 0x77C */ s16 field_0x77C;
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/* 0x77E */ s16 field_0x77E;
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};
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STATIC_ASSERT(sizeof(daObjNameplate_c) == 0x780);
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#endif /* D_A_OBJ_NAMEPLATE_H */
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