tp/include/d/actor/d_a_obj_onsen.h

38 lines
745 B
C++

#ifndef D_A_OBJ_ONSEN_H
#define D_A_OBJ_ONSEN_H
#include "d/d_bg_s_movebg_actor.h"
#include "d/d_com_inf_game.h"
/**
* @ingroup actors-objects
* @class daObjOnsen_c
* @brief Hot Spring
*
* @details
*
*/
class daObjOnsen_c : public dBgS_MoveBgActor {
public:
void initBaseMtx();
void setBaseMtx();
int Create();
int CreateHeap();
int create1st();
int Execute(Mtx**);
int Draw();
int Delete();
u32 getType() { return fopAcM_GetParamBit(this, 0, 8); }
private:
/* 0x5A0 */ request_of_phase_process_class mPhaseReq;
/* 0x5A8 */ J3DModel* mpModel[2];
/* 0x5B0 */ mDoExt_btkAnm* mpBtk;
/* 0x5B4 */ u8 mType;
};
STATIC_ASSERT(sizeof(daObjOnsen_c) == 0x5B8);
#endif /* D_A_OBJ_ONSEN_H */