mirror of https://github.com/zeldaret/tp.git
43 lines
1022 B
C++
43 lines
1022 B
C++
#ifndef D_A_OBJ_RW_H
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#define D_A_OBJ_RW_H
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#include "f_op/f_op_actor_mng.h"
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#include "d/d_cc_d.h"
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#include "d/d_cc_uty.h"
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/**
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* @ingroup actors-objects
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* @class obj_rw_class
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* @brief Wild Boar Roast
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*
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* @details
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*
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*/
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class obj_rw_class {
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public:
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/* 0x000 */ fopEn_enemy_c enemy;
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/* 0x5AC */ request_of_phase_process_class phase;
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/* 0x5B4 */ J3DModel* model;
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/* 0x5B8 */ Z2CreatureEnemy sound;
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/* 0x65C */ u32 shadowId;
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/* 0x660 */ s16 field_0x660;
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/* 0x662 */ s16 action;
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/* 0x664 */ s16 mode;
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/* 0x666 */ s16 field_0x666[2];
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/* 0x66A */ s16 invulnerability_timer;
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/* 0x66C */ f32 field_0x66c;
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/* 0x670 */ s16 field_0x670;
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/* 0x672 */ s16 field_0x672;
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/* 0x674 */ s16 field_0x674;
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/* 0x678 */ dCcD_Stts ccStts;
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/* 0x6B4 */ dCcD_Sph ccSph[2];
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/* 0x924 */ dCcD_Cyl ccCyl[4];
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/* 0xE14 */ dCcU_AtInfo atInfo;
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/* 0xE38 */ s8 field_0xe38;
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/* 0xE39 */ u8 HIOInit;
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};
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STATIC_ASSERT(sizeof(obj_rw_class) == 0xe3c);
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#endif /* D_A_OBJ_RW_H */
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