tp/include/d/actor/d_a_obj_sWallShutter.h

92 lines
2.2 KiB
C++

#ifndef D_A_OBJ_SWALLSHUTTER_H
#define D_A_OBJ_SWALLSHUTTER_H
#include "f_op/f_op_actor_mng.h"
#include "d/d_bg_s_movebg_actor.h"
#include "m_Do/m_Do_hostIO.h"
/**
* @ingroup actors-objects
* @class daSwShutter_c
* @brief Shutter Wall (Switch)
*
* @details
*
*/
class daSwShutter_c : public dBgS_MoveBgActor {
public:
enum TYPE_e {
TYPE_ROCKWALL_e, // Goron Mines Shutter Wall
TYPE_SUBDAN_e, // Cave of Ordeals Shutter Wall
};
enum MODE_e {
MODE_WAIT,
MODE_MOVE_DOWN_INIT,
MODE_MOVE_DOWN,
MODE_MOVE_DOWN_END,
};
void setBaseMtx();
int create();
void moveMain();
void init_modeWait();
void modeWait();
void init_modeMoveDownInit();
void modeMoveDownInit();
void init_modeMoveDown();
void modeMoveDown();
void init_modeMoveDownEnd();
void modeMoveDownEnd();
virtual int CreateHeap();
virtual int Execute(Mtx**);
virtual int Draw();
virtual int Delete();
int getSwBit() { return fopAcM_GetParamBit(this, 0, 8); }
int getModelType() { return fopAcM_GetParamBit(this, 8, 4); }
/* 0x5A0 */ request_of_phase_process_class mPhase;
/* 0x5A8 */ J3DModel* mpModel;
/* 0x5AC */ u8 mModelType;
/* 0x5AD */ u8 mMode;
/* 0x5B0 */ f32 field_0x5b0;
/* 0x5B4 */ u8 field_0x5B4[0x5B8 - 0x5B4];
/* 0x5B8 */ csXyz mShakeRot;
/* 0x5C0 */ f32 mShakeStrength;
/* 0x5C4 */ f32 mShakeAmpZ;
/* 0x5C8 */ f32 mShakeAmpY;
/* 0x5CC */ f32 mShakeAtten;
/* 0x5D0 */ f32 mMaxAtten;
/* 0x5D4 */ f32 mMinAtten;
/* 0x5D8 */ int mCounter;
/* 0x5DC */ u32 mEmitterID0;
/* 0x5E0 */ u32 mEmitterID1;
/* 0x5E4 */ u8 field_0x5e4[0x5e8 - 0x5e4];
};
STATIC_ASSERT(sizeof(daSwShutter_c) == 0x5e8);
class daSwShutter_HIO_c : public mDoHIO_entry_c {
public:
daSwShutter_HIO_c();
virtual ~daSwShutter_HIO_c() {}
void genMessage(JORMContext*);
/* 0x04 */ f32 mInitSpeed;
/* 0x08 */ f32 mMaxSpeed;
/* 0x0C */ f32 mAcceleration;
/* 0x10 */ u8 mVibrationStrength;
/* 0x14 */ f32 mShakeStrength;
/* 0x18 */ f32 mShakeAmpZ;
/* 0x1C */ f32 mShakeAmpY;
/* 0x20 */ f32 mShakeAtten;
/* 0x24 */ f32 mMaxAtten;
/* 0x28 */ f32 mMinAtten;
};
#endif /* D_A_OBJ_SWALLSHUTTER_H */