mirror of https://github.com/zeldaret/tp.git
55 lines
1.2 KiB
C++
55 lines
1.2 KiB
C++
#ifndef D_A_OBJ_STOPPER2_H
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#define D_A_OBJ_STOPPER2_H
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#include "d/d_com_inf_game.h"
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#include "f_op/f_op_actor_mng.h"
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/**
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* @ingroup actors-objects
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* @class daObjStopper2_c
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* @brief Door Stop
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*
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* @details
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*
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*/
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class daObjStopper2_c : public fopAc_ac_c {
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public:
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J3DModelData* getStopModelData();
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void initBaseMtx();
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void setBaseMtx();
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f32 getMaxOffsetY();
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int Create();
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int CreateHeap();
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int create();
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int execute();
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void event_proc_call();
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void actionWait();
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void actionOrderEvent();
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void actionEvent();
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void actionDead();
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int demoProc();
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int draw();
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int _delete();
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u32 getEvId() { return fopAcM_GetParamBit(this, 8, 8); }
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u32 getSwbit() { return fopAcM_GetParamBit(this, 0, 8); }
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void setAction(u8 i_action) { mAction = i_action; }
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private:
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/* 0x568 */ request_of_phase_process_class mPhaseReq;
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/* 0x570 */ J3DModel* mpModel;
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/* 0x574 */ f32 mOffsetY;
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/* 0x578 */ int mStaffId;
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/* 0x57C */ s16 mEventIdx[4];
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/* 0x584 */ u8 field_0x584;
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/* 0x585 */ u8 mTool;
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/* 0x586 */ u8 mAction;
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/* 0x587 */ u8 mTimer;
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/* 0x588 */ u8 field_0x588;
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};
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STATIC_ASSERT(sizeof(daObjStopper2_c) == 0x58C);
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#endif /* D_A_OBJ_STOPPER2_H */
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