tp/include/d/actor/d_a_obj_stopper2.h

55 lines
1.2 KiB
C++

#ifndef D_A_OBJ_STOPPER2_H
#define D_A_OBJ_STOPPER2_H
#include "d/d_com_inf_game.h"
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daObjStopper2_c
* @brief Door Stop
*
* @details
*
*/
class daObjStopper2_c : public fopAc_ac_c {
public:
J3DModelData* getStopModelData();
void initBaseMtx();
void setBaseMtx();
f32 getMaxOffsetY();
int Create();
int CreateHeap();
int create();
int execute();
void event_proc_call();
void actionWait();
void actionOrderEvent();
void actionEvent();
void actionDead();
int demoProc();
int draw();
int _delete();
u32 getEvId() { return fopAcM_GetParamBit(this, 8, 8); }
u32 getSwbit() { return fopAcM_GetParamBit(this, 0, 8); }
void setAction(u8 i_action) { mAction = i_action; }
private:
/* 0x568 */ request_of_phase_process_class mPhaseReq;
/* 0x570 */ J3DModel* mpModel;
/* 0x574 */ f32 mOffsetY;
/* 0x578 */ int mStaffId;
/* 0x57C */ s16 mEventIdx[4];
/* 0x584 */ u8 field_0x584;
/* 0x585 */ u8 mTool;
/* 0x586 */ u8 mAction;
/* 0x587 */ u8 mTimer;
/* 0x588 */ u8 field_0x588;
};
STATIC_ASSERT(sizeof(daObjStopper2_c) == 0x58C);
#endif /* D_A_OBJ_STOPPER2_H */