tp/include/d/actor/d_a_obj_sword.h

43 lines
900 B
C++

#ifndef D_A_OBJ_SWORD_H
#define D_A_OBJ_SWORD_H
#include "d/actor/d_a_itembase.h"
/**
* @ingroup actors-objects
* @class daObjSword_c
* @brief Ordon Sword
*
* @details
*
*/
class daObjSword_c : public daItemBase_c {
public:
typedef int (daObjSword_c::*actionFunc)();
void initBaseMtx();
void setBaseMtx();
int Create();
cPhs__Step create();
int actionWait();
int initActionOrderGetDemo();
int actionOrderGetDemo();
int actionGetDemo();
int execute();
int draw();
int _delete();
u8 getItemBit() { return fopAcM_GetParamBit(this, 0, 8); }
u8 getSwbit() { return fopAcM_GetParamBit(this, 8, 8); }
void setStatus(u8 status) { mStatus = status; }
private:
/* 0x92c */ u32 field_0x92c;
/* 0x930 */ fpc_ProcID mProcID;
/* 0x934 */ u8 mStatus;
};
STATIC_ASSERT(sizeof(daObjSword_c) == 0x938);
#endif /* D_A_OBJ_SWORD_H */