mirror of https://github.com/zeldaret/tp.git
60 lines
1.6 KiB
C++
60 lines
1.6 KiB
C++
#ifndef D_A_OBJ_SWPROPELLER_H
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#define D_A_OBJ_SWPROPELLER_H
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#include "d/d_cc_d.h"
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#include "f_op/f_op_actor_mng.h"
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/**
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* @ingroup actors-objects
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* @class daObjSwPr_c
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* @brief Boomerang Switch
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*
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* @details
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*
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*/
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class daObjSwPr_c : public fopAc_ac_c {
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public:
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void initBaseMtx();
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void setBaseMtx();
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int Create();
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int CreateHeap();
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int create();
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int setRotateTime();
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void switchCtrl();
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void execute_type_boomerang();
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void execute_type_wind();
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int execute();
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int draw();
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int _delete();
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u8 getNameArg() { return fopAcM_GetParamBit(this, 8, 8); }
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u8 getMdlType() { return fopAcM_GetParamBit(this, 0x10, 4); }
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int getSwbit() { return fopAcM_GetParamBit(this, 0, 8); }
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u32 getSwbit2() { return fopAcM_GetParamBit(this, 0x18, 8); }
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/* 0x568 */ request_of_phase_process_class mPhase;
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/* 0x570 */ J3DModel* mpModel;
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/* 0x574 */ dCcD_Stts mCcStts;
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/* 0x5B0 */ dCcD_Cyl mCyl1;
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/* 0x6EC */ dCcD_Cyl mCyl2;
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/* 0x828 */ s16 mRotateSpeed;
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/* 0x82A */ s16 mRotateInitSpeed;
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/* 0x82C */ s16 field_0x82c; // rotate angle?
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/* 0x82E */ s16 mRotateTime;
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/* 0x830 */ u16 mKaitenJntID;
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/* 0x832 */ s16 mSwDelayTimer;
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/* 0x834 */ u16 field_0x834;
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/* 0x836 */ u16 mSwOffDelayTimer;
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/* 0x838 */ u8 field_0x838;
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/* 0x839 */ u8 field_0x839;
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/* 0x83A */ u8 field_0x83a;
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/* 0x83B */ u8 field_0x83b;
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/* 0x83C */ u8 mNameArg;
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/* 0x83D */ u8 field_0x83d;
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/* 0x83E */ u8 mModelType;
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};
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STATIC_ASSERT(sizeof(daObjSwPr_c) == 0x840);
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#endif /* D_A_OBJ_SWPROPELLER_H */
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