mirror of https://github.com/zeldaret/tp.git
108 lines
3.0 KiB
C++
108 lines
3.0 KiB
C++
#ifndef D_A_OBJ_SYROCK_H
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#define D_A_OBJ_SYROCK_H
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#include "d/actor/d_a_obj_waterPillar.h"
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#include "d/d_bg_s_movebg_actor.h"
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/**
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* @ingroup actors-objects
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* @class daSyRock_c
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* @brief Stalactite Rock
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*
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* @details Breakable stalactites seen in Lakebed Temple
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*
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*/
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class daSyRock_c : public dBgS_MoveBgActor, public request_of_phase_process_class, public dEvLib_callback_c {
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public:
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daSyRock_c() : dEvLib_callback_c(this) {}
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~daSyRock_c() {}
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void setBaseMtx();
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int CreateHeap();
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cPhs__Step create();
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void setFallStat();
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int Execute(Mtx**);
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void move();
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void init_modeWait();
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void modeWait();
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bool eventStart();
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void init_modeDropInit();
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void modeDropInit();
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static void* searchWaterPillar(void*, void*);
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void init_modeDrop();
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void modeDrop();
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void init_modeSink();
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void modeSink();
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void init_modeMove();
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void modeMove();
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BOOL chkWaterLineIn();
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void bgCheck();
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void init_modeDropEnd();
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void modeDropEnd();
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int Draw();
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int Delete();
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static dCcD_SrcGObjInf const mCcDObjInfo;
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static dCcD_SrcCyl mCcDCyl;
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private:
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/* 0x5B8 */ request_of_phase_process_class mPhase;
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/* 0x5C0 */ J3DModel* mpModels[2];
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/* 0x5C8 */ u8 mMode;
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/* 0x5C9 */ u8 mDropAutomaticallySwitchNo;
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/* 0x5CC */ dCcD_Stts mStts;
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/* 0x608 */ dCcD_Cyl mUnbrokenCylinderCollider; // Collider used to check for bomb/bomb arrow for breaking stalactite
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/* 0x744 */ u8 mWaitFrames;
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/* 0x748 */ u32 mShakeOscillationAngleStep;
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/* 0x74C */ csXyz mShakeXZAngleOffset;
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/* 0x754 */ f32 mShakeAmplitude;
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/* 0x758 */ f32 mShakeXOscillationAngle;
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/* 0x75C */ f32 mShakeZOscillationAngle;
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/* 0x760 */ f32 mShakeDamping;
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/* 0x764 */ f32 mShakeMaxDecay;
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/* 0x768 */ f32 mShakeMinDecay;
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/* 0x76C */ cXyz mUnderwaterRotatedStalactiteOffset;
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/* 0x778 */ bool mInWaterPreviousFrame;
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/* 0x779 */ u8 field_0x779; // Redundant variable, thus left unnamed
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/* 0x77C */ dBgS_AcchCir mAcchCir;
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/* 0x7BC */ dBgS_ObjAcch mAcch;
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/* 0x994 */ daWtPillar_c* mpWaterPillar;
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/* 0x998 */ dBgW* mpBrokenCollision; // Collision of broken stalactite
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/* 0x99C */ u8 mIsUnbroken;
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// Stalactite should search for an associated water pillar on creation
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BOOL getArg0() {
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return shape_angle.x & 0xF;
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}
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// Switch to determine whether or not the stalactite has been broken
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u32 getSwBit1() {
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return fopAcM_GetParamBit(this, 0, 8);
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}
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// Switch to determine whether or not the stalactite should be broken automatically when player is in range
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u32 getSwBit2() {
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return fopAcM_GetParamBit(this, 8, 8);
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}
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// Event ID for Midna to stop and note the stalactite that fell by itself
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s32 getEvetID() {
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return fopAcM_GetParamBit(this, 16, 8);
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}
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enum Mode_e {
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MODE_WAIT,
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MODE_DROP_INIT,
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MODE_DROP,
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MODE_SINK,
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MODE_MOVE,
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MODE_DROP_END
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};
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};
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STATIC_ASSERT(sizeof(daSyRock_c) == 0x9a0);
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#endif /* D_A_OBJ_SYROCK_H */
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