tp/include/d/actor/d_a_obj_syRock.h

108 lines
3.0 KiB
C++

#ifndef D_A_OBJ_SYROCK_H
#define D_A_OBJ_SYROCK_H
#include "d/actor/d_a_obj_waterPillar.h"
#include "d/d_bg_s_movebg_actor.h"
/**
* @ingroup actors-objects
* @class daSyRock_c
* @brief Stalactite Rock
*
* @details Breakable stalactites seen in Lakebed Temple
*
*/
class daSyRock_c : public dBgS_MoveBgActor, public request_of_phase_process_class, public dEvLib_callback_c {
public:
daSyRock_c() : dEvLib_callback_c(this) {}
~daSyRock_c() {}
void setBaseMtx();
int CreateHeap();
cPhs__Step create();
void setFallStat();
int Execute(Mtx**);
void move();
void init_modeWait();
void modeWait();
bool eventStart();
void init_modeDropInit();
void modeDropInit();
static void* searchWaterPillar(void*, void*);
void init_modeDrop();
void modeDrop();
void init_modeSink();
void modeSink();
void init_modeMove();
void modeMove();
BOOL chkWaterLineIn();
void bgCheck();
void init_modeDropEnd();
void modeDropEnd();
int Draw();
int Delete();
static dCcD_SrcGObjInf const mCcDObjInfo;
static dCcD_SrcCyl mCcDCyl;
private:
/* 0x5B8 */ request_of_phase_process_class mPhase;
/* 0x5C0 */ J3DModel* mpModels[2];
/* 0x5C8 */ u8 mMode;
/* 0x5C9 */ u8 mDropAutomaticallySwitchNo;
/* 0x5CC */ dCcD_Stts mStts;
/* 0x608 */ dCcD_Cyl mUnbrokenCylinderCollider; // Collider used to check for bomb/bomb arrow for breaking stalactite
/* 0x744 */ u8 mWaitFrames;
/* 0x748 */ u32 mShakeOscillationAngleStep;
/* 0x74C */ csXyz mShakeXZAngleOffset;
/* 0x754 */ f32 mShakeAmplitude;
/* 0x758 */ f32 mShakeXOscillationAngle;
/* 0x75C */ f32 mShakeZOscillationAngle;
/* 0x760 */ f32 mShakeDamping;
/* 0x764 */ f32 mShakeMaxDecay;
/* 0x768 */ f32 mShakeMinDecay;
/* 0x76C */ cXyz mUnderwaterRotatedStalactiteOffset;
/* 0x778 */ bool mInWaterPreviousFrame;
/* 0x779 */ u8 field_0x779; // Redundant variable, thus left unnamed
/* 0x77C */ dBgS_AcchCir mAcchCir;
/* 0x7BC */ dBgS_ObjAcch mAcch;
/* 0x994 */ daWtPillar_c* mpWaterPillar;
/* 0x998 */ dBgW* mpBrokenCollision; // Collision of broken stalactite
/* 0x99C */ u8 mIsUnbroken;
// Stalactite should search for an associated water pillar on creation
BOOL getArg0() {
return shape_angle.x & 0xF;
}
// Switch to determine whether or not the stalactite has been broken
u32 getSwBit1() {
return fopAcM_GetParamBit(this, 0, 8);
}
// Switch to determine whether or not the stalactite should be broken automatically when player is in range
u32 getSwBit2() {
return fopAcM_GetParamBit(this, 8, 8);
}
// Event ID for Midna to stop and note the stalactite that fell by itself
s32 getEvetID() {
return fopAcM_GetParamBit(this, 16, 8);
}
enum Mode_e {
MODE_WAIT,
MODE_DROP_INIT,
MODE_DROP,
MODE_SINK,
MODE_MOVE,
MODE_DROP_END
};
};
STATIC_ASSERT(sizeof(daSyRock_c) == 0x9a0);
#endif /* D_A_OBJ_SYROCK_H */