mirror of https://github.com/zeldaret/tp.git
67 lines
1.7 KiB
C++
67 lines
1.7 KiB
C++
#ifndef D_A_OBJ_TAFENCE_H
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#define D_A_OBJ_TAFENCE_H
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#include "f_op/f_op_actor_mng.h"
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#include "d/d_bg_s_movebg_actor.h"
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#include "d/d_cc_d.h"
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/**
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* @ingroup actors-objects
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* @class daTaFence_c
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* @brief Fench/Mesh?
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*
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* @details
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*
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*/
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class daTaFence_c : public dBgS_MoveBgActor {
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public:
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void setBaseMtx();
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int create();
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void fenceProc();
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void init_modeWait();
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void modeWait();
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void init_modeMoveInit();
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void modeMoveInit();
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void init_modeMove();
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void modeMove();
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void init_modeMoveEnd();
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void modeMoveEnd();
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virtual int CreateHeap();
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virtual int Execute(Mtx**);
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virtual int Draw();
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virtual int Delete();
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static const dCcD_SrcGObjInf mCcDObjInfo;
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static dCcD_SrcCyl mCcDCyl;
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/* 0x05A0 */ request_of_phase_process_class mPhase;
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/* 0x05A8 */ J3DModel* mpModel;
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/* 0x05AC */ u8 mMode;
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/* 0x05B0 */ dCcD_Stts mCcStts;
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/* 0x05EC */ dCcD_Cyl mCyl[11];
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/* 0x1380 */ f32 mFallSpeed;
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/* 0x1384 */ s16 field_0x1384;
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/* 0x1386 */ u8 mCollapseTimer;
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/* 0x1388 */ int mCounter;
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/* 0x138C */ csXyz mShakeYZ;
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/* 0x1394 */ f32 mShakeYZ_intensity;
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/* 0x1398 */ f32 mShakeYZ_ampZ;
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/* 0x139C */ f32 mShakeYZ_ampY;
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/* 0x13A0 */ f32 mShakeYZ_damp;
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/* 0x13A4 */ f32 mShakeYZ_maxDamp;
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/* 0x13A8 */ f32 mShakeYZ_minDamp;
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/* 0x13AC */ cXyz mShakeXZ;
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/* 0x13B8 */ f32 mShakeXZ_ampX;
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/* 0x13BC */ f32 mShakeXZ_ampZ;
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/* 0x13C0 */ f32 mShakeXZ_intensity;
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/* 0x13C4 */ f32 mShakeXZ_damp;
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/* 0x13C8 */ f32 mShakeXZ_maxDamp;
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/* 0x13CC */ f32 mShakeXZ_minDamp;
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/* 0x13D0 */ u8 mShakeTimer;
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};
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STATIC_ASSERT(sizeof(daTaFence_c) == 0x13d4);
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#endif /* D_A_OBJ_TAFENCE_H */
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