mirror of https://github.com/zeldaret/tp.git
41 lines
831 B
C++
41 lines
831 B
C++
#ifndef D_A_OBJ_TABLE_H
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#define D_A_OBJ_TABLE_H
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#include "d/d_bg_s_movebg_actor.h"
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#include "d/d_msg_flow.h"
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#include "f_op/f_op_actor_mng.h"
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/**
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* @ingroup actors-objects
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* @class daObjTable_c
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* @brief Table
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*
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* @details
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*
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*/
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class daObjTable_c : public dBgS_MoveBgActor {
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public:
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int CreateHeap();
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int Create();
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int Execute(Mtx**);
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int Draw();
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int Delete();
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inline void initBaseMtx();
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inline void setBaseMtx();
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inline int create();
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s16 getMessageNo() { return (s16)fopAcM_GetParamBit(this, 0, 16); }
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private:
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/* 0x5A0 */ J3DModel* mpModel;
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/* 0x5A4 */ request_of_phase_process_class mPhaseReq;
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/* 0x5AC */ dMsgFlow_c mMsgFlow;
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/* 0x5F8 */ u32 mShadowKey;
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/* 0x5FC */ s16 mEventID;
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};
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STATIC_ASSERT(sizeof(daObjTable_c) == 0x600);
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#endif /* D_A_OBJ_TABLE_H */
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