tp/include/d/actor/d_a_obj_table.h

41 lines
831 B
C++

#ifndef D_A_OBJ_TABLE_H
#define D_A_OBJ_TABLE_H
#include "d/d_bg_s_movebg_actor.h"
#include "d/d_msg_flow.h"
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daObjTable_c
* @brief Table
*
* @details
*
*/
class daObjTable_c : public dBgS_MoveBgActor {
public:
int CreateHeap();
int Create();
int Execute(Mtx**);
int Draw();
int Delete();
inline void initBaseMtx();
inline void setBaseMtx();
inline int create();
s16 getMessageNo() { return (s16)fopAcM_GetParamBit(this, 0, 16); }
private:
/* 0x5A0 */ J3DModel* mpModel;
/* 0x5A4 */ request_of_phase_process_class mPhaseReq;
/* 0x5AC */ dMsgFlow_c mMsgFlow;
/* 0x5F8 */ u32 mShadowKey;
/* 0x5FC */ s16 mEventID;
};
STATIC_ASSERT(sizeof(daObjTable_c) == 0x600);
#endif /* D_A_OBJ_TABLE_H */