tp/include/d/actor/d_a_obj_usaku.h

29 lines
558 B
C++

#ifndef D_A_OBJ_USAKU_H
#define D_A_OBJ_USAKU_H
#include "f_op/f_op_actor_mng.h"
class dBgW;
/**
* @ingroup actors-objects
* @class obj_usaku_class
* @brief Horse Fence
*
* @details
*
*/
class obj_usaku_class : public fopAc_ac_c {
public:
/* 0x568 */ request_of_phase_process_class mPhase;
/* 0x570 */ u8 field_0x570;
/* 0x574 */ J3DModel* mpModel;
/* 0x578 */ u8 field_0x578[0x580 - 0x578];
/* 0x580 */ Mtx mBgMtx;
/* 0x5B0 */ dBgW* mpBgW;
};
STATIC_ASSERT(sizeof(obj_usaku_class) == 0x5B4);
#endif /* D_A_OBJ_USAKU_H */