tp/include/d/actor/d_a_obj_wind_stone.h

52 lines
1.3 KiB
C++

#ifndef D_A_OBJ_WIND_STONE_H
#define D_A_OBJ_WIND_STONE_H
#include "d/d_bg_w.h"
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daWindStone_c
* @brief Howling Stone (Hole)
*
* @details
*
*/
class daWindStone_c : public fopAc_ac_c, public request_of_phase_process_class {
public:
daWindStone_c();
virtual ~daWindStone_c();
int createHeap();
int create();
int execute();
int draw();
int Delete();
void setModelMtx();
void init();
bool chkWlfInRange();
bool chkEveOccur();
void exeModeHowl();
void exeModeMapDisp();
bool chkMapDispMode();
u8 getGoldWolfIdx();
s8 getTuneId() { return fopAcM_GetParamBit(this, 4, 4); }
int getNextSceneId() { return fopAcM_GetParamBit(this, 0, 4); }
u32 getSwBit1() { return home.angle.x & 0xff; }
u32 getSwBit2() { return fopAcM_GetParamBit(this, 8, 8); }
u32 getDelEveFlgId() { return fopAcM_GetParamBit(this, 0x10, 0x10); }
private:
/* 0x574 */ cBgS_PolyInfo mPolyInfo;
/* 0x584 */ J3DModel* mpModel;
/* 0x588 */ dBgW* mpBgW;
/* 0x58C */ Mtx field_0x58c;
/* 0x5BC */ f32 field_0x5bc;
/* 0x5C0 */ u32 field_0x5c0;
/* 0x5C4 */ u8 field_0x5c4;
};
STATIC_ASSERT(sizeof(daWindStone_c) == 0x5C8);
#endif /* D_A_OBJ_WIND_STONE_H */