mirror of https://github.com/zeldaret/tp.git
52 lines
1.3 KiB
C++
52 lines
1.3 KiB
C++
#ifndef D_A_OBJ_WIND_STONE_H
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#define D_A_OBJ_WIND_STONE_H
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#include "d/d_bg_w.h"
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#include "f_op/f_op_actor_mng.h"
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/**
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* @ingroup actors-objects
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* @class daWindStone_c
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* @brief Howling Stone (Hole)
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*
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* @details
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*
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*/
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class daWindStone_c : public fopAc_ac_c, public request_of_phase_process_class {
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public:
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daWindStone_c();
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virtual ~daWindStone_c();
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int createHeap();
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int create();
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int execute();
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int draw();
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int Delete();
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void setModelMtx();
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void init();
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bool chkWlfInRange();
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bool chkEveOccur();
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void exeModeHowl();
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void exeModeMapDisp();
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bool chkMapDispMode();
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u8 getGoldWolfIdx();
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s8 getTuneId() { return fopAcM_GetParamBit(this, 4, 4); }
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int getNextSceneId() { return fopAcM_GetParamBit(this, 0, 4); }
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u32 getSwBit1() { return home.angle.x & 0xff; }
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u32 getSwBit2() { return fopAcM_GetParamBit(this, 8, 8); }
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u32 getDelEveFlgId() { return fopAcM_GetParamBit(this, 0x10, 0x10); }
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private:
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/* 0x574 */ cBgS_PolyInfo mPolyInfo;
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/* 0x584 */ J3DModel* mpModel;
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/* 0x588 */ dBgW* mpBgW;
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/* 0x58C */ Mtx field_0x58c;
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/* 0x5BC */ f32 field_0x5bc;
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/* 0x5C0 */ u32 field_0x5c0;
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/* 0x5C4 */ u8 field_0x5c4;
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};
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STATIC_ASSERT(sizeof(daWindStone_c) == 0x5C8);
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#endif /* D_A_OBJ_WIND_STONE_H */
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