tp/include/d/actor/d_a_obj_wsword.h

40 lines
803 B
C++

#ifndef D_A_OBJ_WSWORD_H
#define D_A_OBJ_WSWORD_H
#include "SSystem/SComponent/c_phase.h"
#include "f_op/f_op_actor.h"
#include "d/d_bg_s_acch.h"
#include "d/d_cc_d.h"
/**
* @ingroup actors-objects
* @class daObjWSword_c
* @brief Wooden Sword
*
* @details
*
*/
class daObjWSword_c : public fopAc_ac_c {
public:
void initBaseMtx();
void setBaseMtx();
int Create();
int CreateHeap();
int create();
int execute();
int draw();
int _delete();
private:
/* 0x568 */ request_of_phase_process_class mPhaseReq;
/* 0x570 */ J3DModel* mpModel;
/* 0x574 */ dBgS_ObjAcch mAcch;
/* 0x74C */ dBgS_AcchCir mAcchCir;
/* 0x78C */ dCcD_Stts mStts;
/* 0x7C8 */ dCcD_Cyl mCyl;
};
STATIC_ASSERT(sizeof(daObjWSword_c) == 0x904);
#endif /* D_A_OBJ_WSWORD_H */