tp/include/d/actor/d_a_startAndGoal.h

34 lines
680 B
C++

#ifndef D_A_STARTANDGOAL_H
#define D_A_STARTANDGOAL_H
#include "d/actor/d_a_npc4.h"
class daStartAndGoal_Path_c : public daNpcF_Path_c {
public:
BOOL chkPassed2(cXyz);
virtual ~daStartAndGoal_Path_c();
};
class daStartAndGoal_c : public fopAc_ac_c {
public:
int getType();
int Create();
void init();
void actorPosCheck();
int readyStartTimer();
BOOL isStartCheck();
BOOL isReadyCheck();
int Execute();
int Draw();
int Delete();
/* 0x568 */ daStartAndGoal_Path_c mPath;
/* 0xB98 */ u8 field_0xb98;
/* 0xB99 */ u8 mType;
/* 0xB9C */ int mAction;
/* 0xBA0 */ bool mStarted;
};
#endif /* D_A_STARTANDGOAL_H */