tp/include/d/actor/d_a_e_tt.h

94 lines
3.0 KiB
C++

#ifndef D_A_E_TT_H
#define D_A_E_TT_H
#include "d/d_bg_s_acch.h"
#include "d/d_cc_d.h"
#include "d/d_cc_uty.h"
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-enemies
* @class daE_TT_c
* @brief Tektite
*
* @details
*
*/
class daE_TT_c : public fopEn_enemy_c {
public:
/* 807BD7EC */ int ctrlJoint(J3DJoint*, J3DModel*);
/* 807BD8E0 */ static int JointCallBack(J3DJoint*, int);
/* 807BD92C */ int draw();
/* 807BDAE0 */ void setBck(int, u8, f32, f32);
/* 807BDB84 */ void calcHitGroundSpeed();
/* 807BDBE4 */ void setActionMode(int, int);
/* 807BDC10 */ int getCutType();
/* 807BDC50 */ void damage_check();
/* 807BDE5C */ void checkWaterSurface();
/* 807BDF60 */ void checkFootGround();
/* 807BE2A8 */ void setBodyLandEffect();
/* 807BE438 */ void setWaterEffect();
/* 807BE708 */ void setDeathEyeEffect();
/* 807BE99C */ void setDeathFootEffect();
/* 807BEBAC */ bool checkPlayerSearch();
/* 807BED70 */ void executeWait();
/* 807BF358 */ void executeChase();
/* 807BF914 */ void executeAttack();
/* 807BFD38 */ void setDamageInit();
/* 807BFD60 */ void executeDamage();
/* 807BFFF4 */ void executeDeath();
/* 807C033C */ void executeOutRange();
/* 807C0530 */ void executeFirstAttack();
/* 807C0C28 */ void action();
/* 807C0E10 */ void mtx_set(int);
/* 807C0EE8 */ void cc_set();
/* 807C1024 */ int execute();
/* 807C1164 */ int _delete();
/* 807C121C */ int CreateHeap();
/* 807C13B4 */ int create();
private:
/* 0x5AC */ request_of_phase_process_class mPhaseReq;
/* 0x5B4 */ request_of_phase_process_class mPhaseReq2;
/* 0x5BC */ mDoExt_McaMorfSO* mpMorfSO;
/* 0x5C0 */ Z2CreatureEnemy mSound;
/* 0x664 */ dBgS_ObjGndChk_All mGndChk;
/* 0x6B8 */ int mAction;
/* 0x6BC */ int mMode;
/* 0x6C0 */ u32 mShadowKey;
/* 0x6C4 */ u8 field_0x6C4[0x6C8 - 0x6C4];
/* 0x6C8 */ f32 mDeathColor;
/* 0x6CC */ f32 mTransOffsetVelocity;
/* 0x6D0 */ f32 mTransOffset;
/* 0x6D4 */ f32 field_0x6d4;
/* 0x6D8 */ s16 mFootJoints[4];
/* 0x6E0 */ s16 field_0x6e0;
/* 0x6E4 */ char* mpResName;
/* 0x6E8 */ u16 mDamageCooldownTimer;
/* 0x6EA */ u8 mGenericTimer;
/* 0x6EC */ int mAttackTimer;
/* 0x6F0 */ int field_0x6f0;
/* 0x6F4 */ u8 mPlayerCutTimer;
/* 0x6F5 */ u8 mPlayerCutType;
/* 0x6F6 */ u8 mTektiteType;
/* 0x6F7 */ u8 field_0x6f7;
/* 0x6F8 */ u8 mPlayerOnHorse;
/* 0x6F9 */ u8 mSwitchFlag;
/* 0x6FA */ u8 mTektiteOnWater;
/* 0x6FB */ u8 field_0x6fb; // only set, not used
/* 0x6FC */ dBgS_AcchCir mAcchCir;
/* 0x73C */ dBgS_ObjAcch mObjAcch;
/* 0x914 */ dCcD_Stts mStts;
/* 0x950 */ dCcD_Sph mSphere;
/* 0xA88 */ dCcU_AtInfo mAtInfo;
/* 0xAAC */ u32 mPolyColors[4];
/* 0xABC */ u32 mDeathParticle;
/* 0xAC0 */ u32 mDeathParticle2;
/* 0xAC4 */ u8 field_0xAC4[0xACC - 0xAC4];
/* 0xACC */ u8 mHIOInit;
};
STATIC_ASSERT(sizeof(daE_TT_c) == 0xad0);
#endif /* D_A_E_TT_H */