tp/include/d/actor/d_a_obj_knBullet.h

47 lines
1.1 KiB
C++

#ifndef D_A_OBJ_KNBULLET_H
#define D_A_OBJ_KNBULLET_H
#include "f_op/f_op_actor_mng.h"
#include "d/d_cc_d.h"
/**
* @ingroup actors-objects
* @class daObjKnBullet_c
* @brief Hero's Shade Energy Ball? (Knight Bullet)
*
* @details
*
*/
class daObjKnBullet_c : public fopAc_ac_c {
public:
/* 80C47118 */ int Create();
/* 80C47300 */ int Execute();
/* 80C47480 */ int Draw();
/* 80C47488 */ int Delete();
/* 80C47490 */ void setBaseMtx();
/* 80C474E8 */ void col_init();
/* 80C47558 */ BOOL col_chk();
/* 80C477B4 */ void hitPrtclSet();
u8 getActionMode() { return mActionMode; }
void setActionMode(u8 i_action) { mActionMode = i_action; }
private:
/* 0x568 */ Mtx mMtx;
/* 0x598 */ dCcD_Stts mCcStts;
/* 0x5D4 */ dCcD_Sph mCcSph;
/* 0x70C */ u8 mActionMode;
/* 0x70E */ s16 mTimer;
/* 0x710 */ u32 mEmtIds[3];
};
STATIC_ASSERT(sizeof(daObjKnBullet_c) == 0x71c);
struct daObjKnBullet_Hio_Param_c {
/* 0x0 */ f32 radius;
/* 0x4 */ f32 move_speed;
/* 0x8 */ s16 lifetime;
};
#endif /* D_A_OBJ_KNBULLET_H */