tp/include/d/actor/d_a_obj_lv4EdShutter.h

66 lines
2.0 KiB
C++

#ifndef D_A_OBJ_LV4EDSHUTTER_H
#define D_A_OBJ_LV4EDSHUTTER_H
#include "f_op/f_op_actor_mng.h"
#include "d/d_bg_s_movebg_actor.h"
#include "d/d_event_lib.h"
/**
* @ingroup actors-objects
* @class daLv4EdShutter_c
* @brief Arbiter's Grounds Death Sword Gate
*
* @details
*
*/
class daLv4EdShutter_c : public dBgS_MoveBgActor, public request_of_phase_process_class, public dEvLib_callback_c {
public:
daLv4EdShutter_c() : dEvLib_callback_c(this) {}
/* 80C5DE38 */ void setBaseMtx();
/* 80C5DF34 */ int create();
/* 80C5E0F4 */ void move();
/* 80C5E1B0 */ void init_modeWait();
/* 80C5E1C8 */ void modeWait();
/* 80C5E2E0 */ void init_modeOpen();
/* 80C5E394 */ void modeOpen();
/* 80C5E464 */ void init_modeClose();
/* 80C5E518 */ void modeClose();
/* 80C5E584 */ void init_modeEnd();
/* 80C5E590 */ void modeEnd();
/* 80C5DEC8 */ virtual int CreateHeap();
/* 80C5E0A4 */ virtual int Execute(Mtx**);
/* 80C5E5CC */ virtual int Draw();
/* 80C5E670 */ virtual int Delete();
/* 80C5E834 */ virtual ~daLv4EdShutter_c() {}
/* 80C5E594 */ virtual bool eventStart();
u8 getCloseSw() { return fopAcM_GetParamBit(this, 0, 8); }
u8 getOpenSw() { return fopAcM_GetParamBit(this, 8, 8); }
u8 getWaitTime() { return fopAcM_GetParamBit(this, 16, 8); }
int getEventID() { return fopAcM_GetParamBit(this, 24, 8); }
u8 getZenmetuSw() { return shape_angle.z & 0xFF; }
u8 getStatus() { return mStatus; }
private:
/* 0x5B8 */ request_of_phase_process_class mPhase;
/* 0x5C0 */ J3DModel* mpModel;
/* 0x5C4 */ u8 mMode;
/* 0x5C6 */ u16 mWaitTimer;
/* 0x5C8 */ u8 mOpenSw;
/* 0x5C9 */ u8 mCloseSw;
/* 0x5CA */ u8 mStatus;
/* 0x5CB */ u8 field_0x5cb;
/* 0x5CC */ u8 mZenmetuSw;
/* 0x5D0 */ f32 mMovePos;
/* 0x5D4 */ u8 field_0x5D4[0x5D8 - 0x5D4];
/* 0x5D8 */ f32 mMoveSpeed;
};
STATIC_ASSERT(sizeof(daLv4EdShutter_c) == 0x5dc);
#endif /* D_A_OBJ_LV4EDSHUTTER_H */