tp/include/Z2AudioLib/Z2StatusMgr/Z2StatusMgr.h

73 lines
1.9 KiB
C

#ifndef Z2STATUSMGR_H_
#define Z2STATUSMGR_H_
#include "global.h"
#include "mtx_vec.h"
struct Z2StatusMgr {
Z2StatusMgr(void);
void heartGaugeOn(void);
void processHeartGaugeSound(void);
void talkIn(void);
void talkOut(void);
void menuIn(void);
void menuOut(void);
bool isMovieDemo(void);
void setDemoName(char*);
void processTime(void);
bool checkDayTime(void);
void setEventBit(void*);
void setCameraPolygonPos(Vec*);
void setCameraGroupInfo(u8);
void setCameraInWaterDepth(float);
//! @todo there are a number of inlines only called from rels: see CHN_debug
u8 hour;
u8 minute;
u8 weekday;
u8 unk3;
s16 time;
u8 padding[2];
void* event_bit;
bool is_menu_in;
u8 padding2[3];
u32 camera_map_info;
u32 unk20;
float underwater_depth;
float camera_in_water_depth_ratio;
Vec polygon_position;
u8 demo_status;
u8 heart_gauge_on;
u8 padding3[2];
};
extern "C" {
void __ct__11Z2StatusMgrFv(void);
bool isMovieDemo__11Z2StatusMgrFv(void);
void menuIn__11Z2StatusMgrFv(void);
void menuOut__11Z2StatusMgrFv(void);
void processHeartGaugeSound__11Z2StatusMgrFv(void);
void processTime__11Z2StatusMgrFv(void);
void setCameraGroupInfo__11Z2StatusMgrFUc(u8);
void setCameraPolygonPos__11Z2StatusMgrFP3Vec(Vec*);
void setDemoName__11Z2StatusMgrFPc(char*);
void setEventBit__11Z2StatusMgrFPv(void*);
void sceneBgmStart__10Z2SceneMgrFv(void);
}
extern Z2StatusMgr* lbl_80450B7C; // Z2StatusMgr sInstance
extern u8 lbl_8039BC88[0x320]; // stringBase0
extern double lbl_80455A28;
extern u32 lbl_803CA508;
extern float lbl_80455A18; // polygon_position init to 1.0E7
extern float lbl_80455A1C; // underwater_depth / unk28 init to 0.0
extern float lbl_80455A20; // processHeartGaugeSound etc
extern float lbl_80455A24; // processHeartGaugeSound
extern u8 lbl_80451124; // used in processHeartGaugeSound
extern float lbl_80455A30;
extern float lbl_80455A34;
#endif