tp/include/f/f_pc/f_pc_manager.h

37 lines
1.2 KiB
C

#ifndef F_PC_MANAGER_H_
#define F_PC_MANAGER_H_
#include "SComponent/c_node_iter.h"
#include "SComponent/c_tag.h"
#include "d/d_com/d_com_inf_game/d_com_inf_game.h"
#include "f/f_pc/f_pc_base.h"
#include "f/f_pc/f_pc_create_iter.h"
#include "f/f_pc/f_pc_node_req.h"
#include "global.h"
typedef int (*FastCreateReqFunc)(void*);
typedef void (*fpcM_ManagementFunc)(void);
typedef int (*fpcM_DrawIteraterFunc)(void*, void*);
inline u32 fpcM_GetID(const void* pProc) {
return pProc != NULL ? ((base_process_class*)pProc)->mBsPcId : 0xFFFFFFFF;
}
void fpcM_Draw(void* pProc);
s32 fpcM_DrawIterater(fpcM_DrawIteraterFunc pFunc);
void fpcM_Execute(void* pProc);
s32 fpcM_Delete(void* pProc);
BOOL fpcM_IsCreating(u32 pID);
void fpcM_Management(fpcM_ManagementFunc pFunc1, fpcM_ManagementFunc pFunc2);
void fpcM_Init(void);
base_process_class* fpcM_FastCreate(s16 pProcTypeID, FastCreateReqFunc param_2, void* param_3,
void* pData);
s32 fpcM_IsPause(void* pProc, u8 param_2);
void fpcM_PauseEnable(void* pProc, u8 param_2);
void fpcM_PauseDisable(void* pProc, u8 param_2);
void* fpcM_JudgeInLayer(u32 pLayerID, fpcCtIt_JudgeFunc pFunc, void* pUserData);
extern "C" {
void fpcM_Delete__FPv(void);
}
#endif