mirror of https://github.com/zeldaret/tp.git
353 lines
9.8 KiB
C++
353 lines
9.8 KiB
C++
#include "Z2AudioLib/Z2SceneMgr/Z2SceneMgr.h"
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#include "JSystem/JAudio2/JAISoundParamsMove.h"
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#include "JSystem/JAudio2/JAIStreamMgr.h"
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#include "JSystem/JAudio2/JASWaveArc.h"
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#include "JSystem/JAudio2/JAUSoundTable.h"
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#include "Z2AudioLib/Z2EnvSeMgr/Z2EnvSeMgr.h"
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#include "Z2AudioLib/Z2FxLineMgr/Z2FxLineMgr.h"
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#include "Z2AudioLib/Z2SeMgr/Z2SeMgr.h"
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#include "Z2AudioLib/Z2SoundObjMgr/Z2SoundObjMgr.h"
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#include "Z2AudioLib/Z2StatusMgr/Z2StatusMgr.h"
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#include "d/d_com/d_com_inf_game/d_com_inf_game.h"
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extern "C" {
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int strcmp(const char*, const char*);
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void __ct__10JAISoundIDFRC10JAISoundID(void);
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void JSUList_X1_(void);
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void dComIfGs_isStageSwitch__Fii(void);
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void dComIfGs_getStartPoint__Fv(void);
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void isSwitch__10dSv_info_cCFii(void);
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void dComIfGs_isEventBit__FUs(void);
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void dComIfGs_isSaveSwitch__Fi(void);
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void isSwitch__12dSv_memBit_cCFi(void);
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void isEventBit__11dSv_event_cCFUs(void);
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}
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extern u8 lbl_803CA9BC;
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extern u8 lbl_80450863;
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extern Z2SoundMgr* lbl_80450B60; // Z2SoundMgr sInstance
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extern u8 lbl_80450B80;
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extern u8 lbl_803A7288;
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extern u8 lbl_80450B58;
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extern u8 lbl_80450B40;
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extern u8 lbl_80450CC0;
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// Missing 2 instructions (beginning and end)
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#ifdef NONMATCHING
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Z2SceneMgr::Z2SceneMgr(void) {
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lbl_80450B80 = this;
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this->sceneNum = -1;
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this->timer = -1;
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this->BGM_ID = -1;
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this->roomNum = -1;
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this->SeWave_1 = 0;
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this->SeWaveToErase_1 = 0;
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this->SeWave_2 = 0;
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this->SeWaveToErase_2 = 0;
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this->BgmWave_1 = 0;
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this->BgmWaveToErase_1 = 0;
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this->BgmWave_2 = 0;
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this->BgmWaveToErase_2 = 0;
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this->SeWave_3 = 0;
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this->SeWaveToErase_3 = 0;
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this->field_0x18 = 0;
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this->field_0x19 = 0;
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this->field_0x1a = 0;
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this->field_0x1b = 0;
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this->sceneExist = 0;
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this->inGame = 0;
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this->inDarkness = false;
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this->field_0x17 = 0;
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return;
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}
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#else
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asm Z2SceneMgr::Z2SceneMgr(void) {
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nofralloc
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#include "Z2AudioLib/Z2SceneMgr/asm/func_802B6840.s"
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}
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#endif
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void Z2SceneMgr::setInDarkness(bool param_1) {
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this->inDarkness = param_1;
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if (param_1 == false) {
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lbl_80450B60->resetFilterAll();
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}
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return;
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}
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extern float lbl_80455A38;
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extern float lbl_80455A3C;
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#ifdef NONMATCHING
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void Z2SceneMgr::setSceneExist(bool param_1) {
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Z2SoundMgr* Z2soundMgrPtr;
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this->sceneExist = param_1;
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this->timer = 0;
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Z2soundMgrPtr = lbl_80450B60;
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if (param_1 == false) {
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Z2soundMgrPtr->JAISoundParamsMove->moveVolume(lbl_80455A38, 0xb4);
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} else {
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this->inGame = 1;
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if (this->SeWave_3 == 0x85) {
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Z2soundMgrPtr->JAISoundParamsMove->moveVolume(lbl_80455A38, 0);
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} else {
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if (this->SeWave_3 == 0x7f) {
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lbl_80450B88->seMoveVolumeAll(lbl_80455A38, 0);
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} else {
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Z2soundMgrPtr->JAISoundParamsMove->moveVolume(lbl_80455A3C, 0x21);
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}
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}
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}
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return;
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}
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#else
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asm void Z2SceneMgr::setSceneExist(bool param_1) {
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nofralloc
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#include "Z2AudioLib/Z2SceneMgr/asm/func_802B68E0.s"
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}
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#endif
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extern float lbl_80455A40;
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extern double lbl_80455A48;
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asm void Z2SceneMgr::setFadeOutStart(u8 param_1) {
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nofralloc
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#include "Z2AudioLib/Z2SceneMgr/asm/func_802B697C.s"
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}
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asm void Z2SceneMgr::setFadeInStart(u8 param_1) {
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nofralloc
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#include "Z2AudioLib/Z2SceneMgr/asm/func_802B6A18.s"
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}
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extern float lbl_80455A50;
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extern char lbl_8039BFA8[]; // probably wrong
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extern char* lbl_803CA5C0[]; // array of char*
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extern void* lbl_803CA878[]; // switch table (array of void*)
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extern void* lbl_803CA844[]; // switch table (array of void*)
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extern void* lbl_803CA824[]; // switch table (array of void*)
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extern void* lbl_803CA7F4[]; // switch table (array of void*)
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extern void* lbl_803CA7BC[]; // switch table (array of void*)
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extern void* lbl_803CA784[]; // switch table (array of void*)
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extern float lbl_80455A54;
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extern float lbl_80455A58;
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extern void* lbl_803CA744[]; // switch table (array of void*)
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extern void* lbl_803CA704[]; // switch table (array of void*)
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extern float lbl_80455A5C;
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extern u32 lbl_80450860;
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extern float lbl_80455A60;
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extern float lbl_80455A64;
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asm void Z2SceneMgr::setSceneName(char* stageName, long roomNum, long layerNum){nofralloc
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#include "Z2AudioLib/Z2SceneMgr/asm/func_802B6AF8.s"
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}
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//! @meme this looks to be non-inlined here because @ref setSceneName is too large
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JAISoundID::JAISoundID(JAISoundID const& soundIdToSet) {
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mId = soundIdToSet.mId;
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return;
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}
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#ifdef NONMATCHING // 1 Instruction off
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void Z2SeqMgr::setFieldBgmPlay(bool param_1) {
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this->unk_1 = (param_1 & 1U) << 2 | this->unk_1 & 0xfb;
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}
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#else
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asm void Z2SeqMgr::setFieldBgmPlay(bool param_1) {
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nofralloc
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#include "Z2AudioLib/Z2SceneMgr/asm/func_802B9968.s"
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}
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#endif
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extern "C" {
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// isActive__12JAIStreamMgrCFv
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// JAIStreamMgr::isActive(void) const
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asm void isActive__12JAIStreamMgrCFv(void) {
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nofralloc
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#include "Z2AudioLib/Z2SceneMgr/asm/func_802B9978.s"
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}
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// getID__8JAISoundCFv
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// JAISound::getID(void) const
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asm void getID__8JAISoundCFv(void) {
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nofralloc
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#include "Z2AudioLib/Z2SceneMgr/asm/func_802B9988.s"
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}
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// getFirst__19JSUList<9JAIStream>CFv
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// JSUList<9JAIStream>::getFirst(void) const
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asm void JSUList_X1_(void) {
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nofralloc
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#include "Z2AudioLib/Z2SceneMgr/asm/func_802B9994.s"
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}
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// dComIfGs_getStartPoint__Fv
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// dComIfGs_getStartPoint__Fv(void)
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asm void dComIfGs_getStartPoint__Fv(void) {
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nofralloc
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#include "Z2AudioLib/Z2SceneMgr/asm/func_802B999C.s"
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}
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// unMuteSceneBgm__8Z2SeqMgrFUl
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// Z2SeqMgr::unMuteSceneBgm(unsigned long)
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asm void unMuteSceneBgm__8Z2SeqMgrFUl(void) {
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nofralloc
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#include "Z2AudioLib/Z2SceneMgr/asm/func_802B99AC.s"
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}
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// muteSceneBgm__8Z2SeqMgrFUlf
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// Z2SeqMgr::muteSceneBgm(unsigned long, float)
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asm void muteSceneBgm__8Z2SeqMgrFUlf(void) {
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nofralloc
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#include "Z2AudioLib/Z2SceneMgr/asm/func_802B9A24.s"
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}
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// __as__10JAISoundIDFRC10JAISoundID
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// JAISoundID::operator=(const JAISoundID&)
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asm void __as__10JAISoundIDFRC10JAISoundID(void) {
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nofralloc
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#include "Z2AudioLib/Z2SceneMgr/asm/func_802B9A88.s"
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}
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// dComIfGs_isSaveSwitch__Fi
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// dComIfGs_isSaveSwitch__Fi(int)
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asm void dComIfGs_isSaveSwitch__Fi(void) {
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nofralloc
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#include "Z2AudioLib/Z2SceneMgr/asm/func_802B9A94.s"
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}
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// resetCrowdSize__7Z2SeMgrFv
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// Z2SeMgr::resetCrowdSize(void)
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asm void resetCrowdSize__7Z2SeMgrFv(void) {
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nofralloc
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#include "Z2AudioLib/Z2SceneMgr/asm/func_802B9AC4.s"
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}
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// setTwilightGateVol__8Z2SeqMgrFf
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// Z2SeqMgr::setTwilightGateVol(float)
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asm void setTwilightGateVol__8Z2SeqMgrFf(void) {
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nofralloc
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#include "Z2AudioLib/Z2SceneMgr/asm/func_802B9AD0.s"
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}
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// setWindStoneVol__8Z2SeqMgrFfUl
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// Z2SeqMgr::setWindStoneVol(float, unsigned long)
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asm void setWindStoneVol__8Z2SeqMgrFfUl(void) {
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nofralloc
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#include "Z2AudioLib/Z2SceneMgr/asm/func_802B9AFC.s"
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}
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// __ct__10JAISoundIDFUl
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// JAISoundID::JAISoundID(unsigned long)
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asm void __ct__10JAISoundIDFUl(void) {
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nofralloc
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#include "Z2AudioLib/Z2SceneMgr/asm/func_802B9B60.s"
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}
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// sceneChange__10Z2SceneMgrF10JAISoundIDUcUcUcUcUcb
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// Z2SceneMgr::sceneChange(JAISoundID, unsigned char, unsigned char, unsigned char, unsigned char,
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// unsigned char, bool)
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asm void sceneChange__10Z2SceneMgrF10JAISoundIDUcUcUcUcUcb(void) {
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nofralloc
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#include "Z2AudioLib/Z2SceneMgr/asm/func_802B9B68.s"
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}
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// framework__10Z2SceneMgrFv
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// Z2SceneMgr::framework(void)
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asm void framework__10Z2SceneMgrFv(void) {
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nofralloc
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#include "Z2AudioLib/Z2SceneMgr/asm/func_802B9C50.s"
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}
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// load1stDynamicWave__10Z2SceneMgrFv
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// Z2SceneMgr::load1stDynamicWave(void)
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asm void Z2SceneMgr::load1stDynamicWave(void) {
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nofralloc
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#include "Z2AudioLib/Z2SceneMgr/asm/func_802B9D40.s"
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}
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// _load1stWaveInner_1__10Z2SceneMgrFv
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// Z2SceneMgr::_load1stWaveInner_1(void)
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asm void _load1stWaveInner_1__10Z2SceneMgrFv(void) {
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nofralloc
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#include "Z2AudioLib/Z2SceneMgr/asm/func_802B9D98.s"
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}
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// _load1stWaveInner_2__10Z2SceneMgrFv
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// Z2SceneMgr::_load1stWaveInner_2(void)
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asm void _load1stWaveInner_2__10Z2SceneMgrFv(void) {
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nofralloc
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#include "Z2AudioLib/Z2SceneMgr/asm/func_802B9FC8.s"
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}
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// check1stDynamicWave__10Z2SceneMgrFv
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// Z2SceneMgr::check1stDynamicWave(void)
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asm void check1stDynamicWave__10Z2SceneMgrFv(void) {
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nofralloc
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#include "Z2AudioLib/Z2SceneMgr/asm/func_802BA09C.s"
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}
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// load2ndDynamicWave__10Z2SceneMgrFv
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// Z2SceneMgr::load2ndDynamicWave(void)
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asm void load2ndDynamicWave__10Z2SceneMgrFv(void) {
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nofralloc
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#include "Z2AudioLib/Z2SceneMgr/asm/func_802BA120.s"
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}
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// sceneBgmStart__10Z2SceneMgrFv
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// Z2SceneMgr::sceneBgmStart(void)
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asm void sceneBgmStart__10Z2SceneMgrFv(void) {
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nofralloc
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#include "Z2AudioLib/Z2SceneMgr/asm/func_802BA294.s"
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}
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// loadStaticWaves__10Z2SceneMgrFv
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// Z2SceneMgr::loadStaticWaves(void)
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asm void loadStaticWaves__10Z2SceneMgrFv(void) {
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nofralloc
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#include "Z2AudioLib/Z2SceneMgr/asm/func_802BA56C.s"
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}
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// checkFirstWaves__10Z2SceneMgrFv
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// Z2SceneMgr::checkFirstWaves(void)
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asm void checkFirstWaves__10Z2SceneMgrFv(void) {
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nofralloc
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#include "Z2AudioLib/Z2SceneMgr/asm/func_802BA5C0.s"
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}
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// eraseSeWave__10Z2SceneMgrFUl
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// Z2SceneMgr::eraseSeWave(unsigned long)
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asm void eraseSeWave__10Z2SceneMgrFUl(void) {
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nofralloc
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#include "Z2AudioLib/Z2SceneMgr/asm/func_802BA5C8.s"
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}
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// eraseBgmWave__10Z2SceneMgrFUl
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// Z2SceneMgr::eraseBgmWave(unsigned long)
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asm void eraseBgmWave__10Z2SceneMgrFUl(void) {
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nofralloc
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#include "Z2AudioLib/Z2SceneMgr/asm/func_802BA630.s"
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}
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// getWaveLoadStatus__10Z2SceneMgrFUlUl
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// Z2SceneMgr::getWaveLoadStatus(unsigned long, unsigned long)
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asm void getWaveLoadStatus__10Z2SceneMgrFUlUl(void) {
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nofralloc
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#include "Z2AudioLib/Z2SceneMgr/asm/func_802BA698.s"
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}
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// loadSeWave__10Z2SceneMgrFUl
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// Z2SceneMgr::loadSeWave(unsigned long)
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asm void loadSeWave__10Z2SceneMgrFUl(void) {
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nofralloc
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#include "Z2AudioLib/Z2SceneMgr/asm/func_802BA704.s"
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}
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// loadBgmWave__10Z2SceneMgrFUl
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// Z2SceneMgr::loadBgmWave(unsigned long)
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asm void loadBgmWave__10Z2SceneMgrFUl(void) {
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nofralloc
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#include "Z2AudioLib/Z2SceneMgr/asm/func_802BA770.s"
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}
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};
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