tp/include/Z2AudioLib/Z2SoundMgr/Z2SoundMgr.h

28 lines
678 B
C++

#ifndef Z2SOUNDMGR_H_
#define Z2SOUNDMGR_H_
class Z2SoundMgr;
extern "C" {
void resetFilterAll__10Z2SoundMgrFv(void);
void func_802A9EE8(void);
void seqCallback(void);
void Z2SoundMgr_NS_calc(void);
void Z2SoundMgr_NS_ctor(void);
void Z2SoundMgr_NS_framework(void);
void Z2SoundMgr_NS_initParams(void);
void Z2SoundMgr_NS_isPlayingSoundID(void);
void Z2SoundMgr_NS_mixOut(void);
void Z2SoundMgr_NS_multiVolumeSoundID(void);
void Z2SoundMgr_NS_pauseAllGameSound(Z2SoundMgr* p0, bool p1);
void Z2SoundMgr_NS_setFilterOff(void);
void Z2SoundMgr_NS_setIIR(void);
void Z2SoundMgr_NS_stop(void);
void Z2SoundMgr_NS_stopSoundID(void);
void Z2SoundMgr_NS_stopSync(void);
};
#endif